+#include "gamemode_tdm.qh"
#ifndef GAMEMODE_TDM_H
#define GAMEMODE_TDM_H
int autocvar_g_tdm_point_limit;
int autocvar_g_tdm_point_leadlimit;
bool autocvar_g_tdm_team_spawns;
-void tdm_DelayedInit();
+void tdm_DelayedInit(entity this);
REGISTER_MUTATOR(tdm, false)
{
this.netname = teamname;
this.cnt = teamcolor;
this.spawnfunc_checked = true;
- WITH(entity, self, this, spawnfunc_tdm_team(this));
+ WITHSELF(this, spawnfunc_tdm_team(this));
}
-void tdm_DelayedInit()
+void tdm_DelayedInit(entity this)
{
// if no teams are found, spawn defaults
if(find(world, classname, "tdm_team") == world)
{
- LOG_INFO("No ""tdm_team"" entities found on this map, creating them anyway.\n");
+ LOG_TRACE("No \"tdm_team\" entities found on this map, creating them anyway.\n");
int numteams = min(4, autocvar_g_tdm_teams_override);