]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_tdm.qc
Remove remove()
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_tdm.qc
index 0d516b262623c6f5489d665977ed68c34b7f312a..3bc522ded3b5c568d1cd458659b4a7f2e024ee20 100644 (file)
@@ -51,19 +51,19 @@ Keys:
 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
 spawnfunc(tdm_team)
 {
-       if(!g_tdm || !this.cnt) { remove(this); return; }
+       if(!g_tdm || !this.cnt) { delete(this); return; }
 
        this.classname = "tdm_team";
        this.team = this.cnt + 1;
 }
 
 // code from here on is just to support maps that don't have team entities
-void tdm_SpawnTeam (string teamname, float teamcolor)
+void tdm_SpawnTeam (string teamname, int teamcolor)
 {
        entity this = new_pure(tdm_team);
        this.netname = teamname;
-       this.cnt = teamcolor;
-       this.team = this.cnt + 1;
+       this.cnt = teamcolor - 1;
+       this.team = teamcolor;
        this.spawnfunc_checked = true;
        //spawnfunc_tdm_team(this);
 }
@@ -75,14 +75,25 @@ void tdm_DelayedInit(entity this)
        {
                LOG_TRACE("No \"tdm_team\" entities found on this map, creating them anyway.\n");
 
-               int numteams = min(4, autocvar_g_tdm_teams_override);
+               int numteams = autocvar_g_tdm_teams_override;
 
                if(numteams < 2) { numteams = autocvar_g_tdm_teams; }
                numteams = bound(2, numteams, 4);
 
-               float i;
-               for(i = 1; i <= numteams; ++i)
-                       tdm_SpawnTeam(Team_ColorName(Team_NumberToTeam(i)), Team_NumberToTeam(i) - 1);
+               int teams = 0;
+               if(numteams >= 1) teams |= BIT(0);
+               if(numteams >= 2) teams |= BIT(1);
+               if(numteams >= 3) teams |= BIT(2);
+               if(numteams >= 4) teams |= BIT(3);
+
+               if(teams & BIT(0))
+                       tdm_SpawnTeam("Red", NUM_TEAM_1);
+               if(teams & BIT(1))
+                       tdm_SpawnTeam("Blue", NUM_TEAM_2);
+               if(teams & BIT(2))
+                       tdm_SpawnTeam("Yellow", NUM_TEAM_3);
+               if(teams & BIT(3))
+                       tdm_SpawnTeam("Pink", NUM_TEAM_4);
        }
 }