]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator/gamemode_tdm.qc
Merge branch 'master' into Mario/teams_bitflag
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator / gamemode_tdm.qc
index 42415a495e7140dbab08c4e9a47c925f51be4022..d0bde8c4f949b8218e650391a92a49a200e95068 100644 (file)
@@ -1,10 +1,11 @@
+#include "gamemode_tdm.qh"
 #ifndef GAMEMODE_TDM_H
 #define GAMEMODE_TDM_H
 
 int autocvar_g_tdm_point_limit;
 int autocvar_g_tdm_point_leadlimit;
 bool autocvar_g_tdm_team_spawns;
-void tdm_DelayedInit();
+void tdm_DelayedInit(entity this);
 
 REGISTER_MUTATOR(tdm, false)
 {
@@ -12,10 +13,10 @@ REGISTER_MUTATOR(tdm, false)
        {
                if (time > 1) // game loads at time 1
                        error("This is a game type and it cannot be added at runtime.");
-               InitializeEntity(world, tdm_DelayedInit, INITPRIO_GAMETYPE);
+               InitializeEntity(NULL, tdm_DelayedInit, INITPRIO_GAMETYPE);
 
                ActivateTeamplay();
-               SetLimits(autocvar_g_tdm_point_limit, autocvar_g_tdm_point_leadlimit, -1, -1);
+               SetLimits(autocvar_g_tdm_point_limit, autocvar_g_tdm_point_leadlimit, autocvar_timelimit_override, -1);
                if (autocvar_g_tdm_team_spawns)
                        have_team_spawns = -1; // request team spawns
        }
@@ -50,43 +51,52 @@ Keys:
 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
 spawnfunc(tdm_team)
 {
-       if(!g_tdm || !self.cnt) { remove(self); return; }
+       if(!g_tdm || !this.cnt) { remove(this); return; }
 
-       self.classname = "tdm_team";
-       self.team = self.cnt + 1;
+       this.classname = "tdm_team";
+       this.team = this.cnt + 1;
 }
 
 // code from here on is just to support maps that don't have team entities
 void tdm_SpawnTeam (string teamname, float teamcolor)
 {
-       entity this = new(tdm_team);
+       entity this = new_pure(tdm_team);
        this.netname = teamname;
        this.cnt = teamcolor;
+       this.team = this.cnt + 1;
        this.spawnfunc_checked = true;
-       WITH(entity, self, this, spawnfunc_tdm_team(this));
+       //spawnfunc_tdm_team(this);
 }
 
-void tdm_DelayedInit()
+void tdm_DelayedInit(entity this)
 {
        // if no teams are found, spawn defaults
-       if(find(world, classname, "tdm_team") == world)
+       if(find(NULL, classname, "tdm_team") == NULL)
        {
-               LOG_INFO("No ""tdm_team"" entities found on this map, creating them anyway.\n");
+               LOG_TRACE("No \"tdm_team\" entities found on this map, creating them anyway.\n");
 
                int numteams = min(4, autocvar_g_tdm_teams_override);
 
                if(numteams < 2) { numteams = autocvar_g_tdm_teams; }
                numteams = bound(2, numteams, 4);
 
+               int teams = 0;
+               if(numteams >= 1) teams |= BIT(0);
+               if(numteams >= 2) teams |= BIT(1);
+               if(numteams >= 3) teams |= BIT(2);
+               if(numteams >= 4) teams |= BIT(3);
+
+               //numteams = teams; // now set it?
+
                float i;
-               for(i = 1; i <= numteams; ++i)
+               for(i = 1; i <= numteams && (teams & BIT(numteams)); ++i)
                        tdm_SpawnTeam(Team_ColorName(Team_NumberToTeam(i)), Team_NumberToTeam(i) - 1);
        }
 }
 
 MUTATOR_HOOKFUNCTION(tdm, GetTeamCount, CBC_ORDER_EXCLUSIVE)
 {
-       ret_string = "tdm_team";
+       M_ARGV(1, string) = "tdm_team";
        return true;
 }