+ (autocvar_sv_dodging_up_speed * v_up);
if (autocvar_sv_dodging_sound == 1)
- PlayerSound(playersound_jump, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);
+ PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
setanim(self, self.anim_jump, TRUE, FALSE, TRUE);