]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/mutator_multijump.qc
Merge branch 'master' into terencehill/hud_cleanups
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_multijump.qc
index c2847c625f3d4a50f7ba1eeb10cf894285aa6459..de6296d820dbb9996891ee4541b8f29ab3b57feb 100644 (file)
@@ -1,28 +1,43 @@
-.float multijump_count;
-.float multijump_ready;
+#ifdef SVQC
+       #include "mutator.qh"
+       #include "../antilag.qh"
+#endif
+#include "../../common/physics.qh"
+
+.int multijump_count;
+.bool multijump_ready;
+.bool cvar_cl_multijump;
 
 #ifdef CSQC
 
 #define PHYS_MULTIJUMP                                 getstati(STAT_MULTIJUMP)
 #define PHYS_MULTIJUMP_SPEED           getstatf(STAT_MULTIJUMP_SPEED)
 #define PHYS_MULTIJUMP_ADD                     getstati(STAT_MULTIJUMP_ADD)
+#define PHYS_MULTIJUMP_MAXSPEED        getstatf(STAT_MULTIJUMP_MAXSPEED)
+#define PHYS_MULTIJUMP_DODGING                 getstati(STAT_MULTIJUMP_DODGING)
 
 #elif defined(SVQC)
 
 #define PHYS_MULTIJUMP                                 autocvar_g_multijump
 #define PHYS_MULTIJUMP_SPEED           autocvar_g_multijump_speed
 #define PHYS_MULTIJUMP_ADD                     autocvar_g_multijump_add
+#define PHYS_MULTIJUMP_MAXSPEED        autocvar_g_multijump_maxspeed
+#define PHYS_MULTIJUMP_DODGING                 autocvar_g_multijump_dodging
 
 
 .float stat_multijump;
 .float stat_multijump_speed;
 .float stat_multijump_add;
+.float stat_multijump_maxspeed;
+.float stat_multijump_dodging;
 
 void multijump_UpdateStats()
-{
+{SELFPARAM();
        self.stat_multijump = PHYS_MULTIJUMP;
        self.stat_multijump_speed = PHYS_MULTIJUMP_SPEED;
        self.stat_multijump_add = PHYS_MULTIJUMP_ADD;
+       self.stat_multijump_maxspeed = PHYS_MULTIJUMP_MAXSPEED;
+       self.stat_multijump_dodging = PHYS_MULTIJUMP_DODGING;
 }
 
 void multijump_AddStats()
@@ -30,12 +45,14 @@ void multijump_AddStats()
        addstat(STAT_MULTIJUMP, AS_INT, stat_multijump);
        addstat(STAT_MULTIJUMP_SPEED, AS_FLOAT, stat_multijump_speed);
        addstat(STAT_MULTIJUMP_ADD, AS_INT, stat_multijump_add);
+       addstat(STAT_MULTIJUMP_MAXSPEED, AS_FLOAT, stat_multijump_maxspeed);
+       addstat(STAT_MULTIJUMP_DODGING, AS_INT, stat_multijump_dodging);
 }
 
 #endif
 
 void PM_multijump()
-{
+{SELFPARAM();
        if(!PHYS_MULTIJUMP) { return; }
 
        if(IS_ONGROUND(self))
@@ -44,16 +61,31 @@ void PM_multijump()
        }
 }
 
-float PM_multijump_checkjump()
-{
+bool PM_multijump_checkjump()
+{SELFPARAM();
        if(!PHYS_MULTIJUMP) { return false; }
 
-       if (!IS_JUMP_HELD(self) && !IS_ONGROUND(self)) // jump button pressed this frame and we are in midair
+#ifdef SVQC
+       bool client_multijump = self.cvar_cl_multijump;
+#elif defined(CSQC)
+       bool client_multijump = cvar("cl_multijump");
+
+       if(cvar("cl_multijump") > 1)
+               return false; // nope
+#endif
+
+       if (!IS_JUMP_HELD(self) && !IS_ONGROUND(self) && client_multijump) // jump button pressed this frame and we are in midair
                self.multijump_ready = true;  // this is necessary to check that we released the jump button and pressed it again
        else
                self.multijump_ready = false;
 
-       if(!player_multijump && self.multijump_ready && (self.multijump_count < PHYS_MULTIJUMP || PHYS_MULTIJUMP == -1) && self.velocity_z > PHYS_MULTIJUMP_SPEED)
+       int phys_multijump = PHYS_MULTIJUMP;
+
+#ifdef CSQC
+       phys_multijump = (PHYS_MULTIJUMP) ? -1 : 0;
+#endif
+
+       if(!player_multijump && self.multijump_ready && (self.multijump_count < phys_multijump || phys_multijump == -1) && self.velocity_z > PHYS_MULTIJUMP_SPEED && (!PHYS_MULTIJUMP_MAXSPEED || vlen(self.velocity) <= PHYS_MULTIJUMP_MAXSPEED))
        {
                if (PHYS_MULTIJUMP)
                {
@@ -70,19 +102,20 @@ float PM_multijump_checkjump()
 
                        if(player_multijump)
                        {
+                               if(PHYS_MULTIJUMP_DODGING)
                                if(self.movement_x != 0 || self.movement_y != 0) // don't remove all speed if player isnt pressing any movement keys
                                {
                                        float curspeed;
                                        vector wishvel, wishdir;
 
-#ifdef SVQC
+/*#ifdef SVQC
                                        curspeed = max(
                                                vlen(vec2(self.velocity)), // current xy speed
                                                vlen(vec2(antilag_takebackavgvelocity(self, max(self.lastteleporttime + sys_frametime, time - 0.25), time))) // average xy topspeed over the last 0.25 secs
                                        );
-#elif defined(CSQC)
+#elif defined(CSQC)*/
                                        curspeed = vlen(vec2(self.velocity));
-#endif
+//#endif
 
                                        makevectors(self.v_angle_y * '0 1 0');
                                        wishvel = v_forward * self.movement_x + v_right * self.movement_y;
@@ -92,7 +125,10 @@ float PM_multijump_checkjump()
                                        self.velocity_y = wishdir_y * curspeed;
                                        // keep velocity_z unchanged!
                                }
-                               self.multijump_count += 1;
+                               if (PHYS_MULTIJUMP > 0)
+                               {
+                                       self.multijump_count += 1;
+                               }
                        }
                }
                self.multijump_ready = false; // require releasing and pressing the jump button again for the next jump
@@ -115,6 +151,12 @@ MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
        return PM_multijump_checkjump();
 }
 
+MUTATOR_HOOKFUNCTION(multijump_GetCvars)
+{
+       GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_multijump, "cl_multijump");
+       return false;
+}
+
 MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":multijump");
@@ -131,6 +173,7 @@ MUTATOR_DEFINITION(mutator_multijump)
 {
        MUTATOR_HOOK(PlayerPhysics, multijump_PlayerPhysics, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerJump, multijump_PlayerJump, CBC_ORDER_ANY);
+       MUTATOR_HOOK(GetCvars, multijump_GetCvars, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsString, multijump_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsPrettyString, multijump_BuildMutatorsPrettyString, CBC_ORDER_ANY);