-void ok_DecreaseCharge(entity ent, float wep)
+#include "mutator_overkill.qh"
+#include "../_all.qh"
+
+#include "mutator.qh"
+
+void W_Blaster_Attack(float, float, float, float, float, float, float, float, float, float);
+void spawnfunc_weapon_hmg();
+void spawnfunc_weapon_rpc();
+
+void ok_DecreaseCharge(entity ent, int wep)
{
- if not(autocvar_g_overkill_ammo_charge) return;
+ if(!ent.ok_use_ammocharge) return;
entity wepent = get_weaponinfo(wep);
- if(wepent.netname == "")
+ if(wepent.weapon == 0)
return; // dummy
- ent.ammo_charge[wep] -= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname));
+ ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
}
-void ok_IncreaseCharge(entity ent, float wep)
+void ok_IncreaseCharge(entity ent, int wep)
{
entity wepent = get_weaponinfo(wep);
- if(wepent.netname == "")
+ if(wepent.weapon == 0)
return; // dummy
- if(autocvar_g_overkill_ammo_charge)
- if not(ent.BUTTON_ATCK)
- if(ent.ammo_charge[wep] <= autocvar_g_overkill_ammo_charge_limit)
+ if(ent.ok_use_ammocharge)
+ if(!ent.BUTTON_ATCK) // not while attacking?
ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
}
-float ok_CheckWeaponCharge(entity ent, float wep, float swep)
+float ok_CheckWeaponCharge(entity ent, int wep)
{
- if not(autocvar_g_overkill_ammo_charge) return TRUE;
- //if(wep != swep) return TRUE; // switching, don't even bother checking
+ if(!ent.ok_use_ammocharge) return true;
entity wepent = get_weaponinfo(wep);
- if(wepent.netname == "")
+ if(wepent.weapon == 0)
return 0; // dummy
- return !(ent.ammo_charge[wep] < cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
+ return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
}
MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
{
- if(DEATH_ISWEAPON(frag_deathtype, WEP_LASER) && frag_target == frag_attacker)
+ if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
+ if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
+ {
frag_damage = 0;
- if(!IS_PLAYER(frag_target) || frag_target == frag_attacker)
- return FALSE;
-
- if not (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
- return FALSE;
-
- frag_damage = 0;
- if(frag_target.health >= 1 && !frag_target.freezetag_frozen)
- Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
-
- frag_force = '0 0 0';
+ if(frag_attacker != frag_target)
+ if(frag_target.health > 0)
+ if(frag_target.frozen == 0)
+ if(frag_target.deadflag == DEAD_NO)
+ {
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
+ frag_force = '0 0 0';
+ }
+ }
- return FALSE;
+ return false;
}
-MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
+MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
{
- ret_string = strcat(ret_string, ":OK");
- return FALSE;
+ if(damage_take)
+ self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
+ return false;
}
-MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
+MUTATOR_HOOKFUNCTION(ok_PlayerDies)
{
- ret_string = strcat(ret_string, ", Overkill");
- return FALSE;
-}
+ entity oldself = self;
+ entity targ = ((frag_attacker) ? frag_attacker : frag_target);
-void ok_Item_Touch()
-{
- if(IS_PLAYER(other) && other.deadflag == DEAD_NO && !other.freezetag_frozen)
+ if(self.flags & FL_MONSTER)
{
- Item_Touch();
- remove(self);
+ remove(other); // remove default item
+ other = world;
}
-}
-
-MUTATOR_HOOKFUNCTION(ok_PlayerDies)
-{
- self.ok_lastwep = self.weapon;
- self.ok_deathloc = self.origin;
- entity oldself = self;
- float gpi = autocvar_g_pickup_items;
-
- cvar_set("g_pickup_items", "1");
self = spawn();
- self.ok_item = TRUE;
- self.noalign = TRUE;
+ self.ok_item = true;
+ self.noalign = true;
+ self.pickup_anyway = true;
spawnfunc_item_armor_small();
self.movetype = MOVETYPE_TOSS;
self.gravity = 1;
+ self.reset = SUB_Remove;
setorigin(self, frag_target.origin + '0 0 32');
- self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
- self.touch = ok_Item_Touch;
+ self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
+ self.classname = "droppedweapon"; // hax
SUB_SetFade(self, time + 5, 1);
self = oldself;
- cvar_set("g_pickup_items", ftos(gpi));
- return FALSE;
+ self.ok_lastwep = self.switchweapon;
+
+ return false;
}
-MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
+MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
{
- nades_CheckThrow();
+ // overkill's values are different, so use custom regen
+ if(!self.frozen)
+ {
+ self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
+ self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
+
+ float minf, maxf, limitf;
- return TRUE;
+ maxf = autocvar_g_balance_fuel_rotstable;
+ minf = autocvar_g_balance_fuel_regenstable;
+ limitf = autocvar_g_balance_fuel_limit;
+
+ self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
+ }
+ return true; // return true anyway, as frozen uses no regen
+}
+
+MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
+{
+ return true;
}
MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
{
if(intermission_running || gameover)
- return FALSE;
+ return false;
- if(self.deadflag != DEAD_NO || !IS_PLAYER(self))
- return FALSE;
+ if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
+ return false;
- if(self.freezetag_frozen)
- return FALSE;
+ if(self.ok_lastwep)
+ {
+ self.switchweapon = self.ok_lastwep;
+ self.ok_lastwep = 0;
+ }
ok_IncreaseCharge(self, self.weapon);
if(self.BUTTON_ATCK2)
- if(self.jump_interval <= time)
- {
- self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
- makevectors(self.v_angle);
- float w = self.weapon;
- self.weapon = WEP_LASER;
- W_Laser_Attack(3);
- self.weapon = w;
- }
+ if(!forbidWeaponUse() || self.weapon_blocked) // allow if weapon is blocked
+ if(time >= self.jump_interval)
+ {
+ self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
+ makevectors(self.v_angle);
+
+ int oldwep = self.weapon;
+ self.weapon = WEP_BLASTER;
+ W_Blaster_Attack(
+ WEP_BLASTER | HITTYPE_SECONDARY,
+ WEP_CVAR_SEC(vaporizer, shotangle),
+ WEP_CVAR_SEC(vaporizer, damage),
+ WEP_CVAR_SEC(vaporizer, edgedamage),
+ WEP_CVAR_SEC(vaporizer, radius),
+ WEP_CVAR_SEC(vaporizer, force),
+ WEP_CVAR_SEC(vaporizer, speed),
+ WEP_CVAR_SEC(vaporizer, spread),
+ WEP_CVAR_SEC(vaporizer, delay),
+ WEP_CVAR_SEC(vaporizer, lifetime)
+ );
+ self.weapon = oldwep;
+ }
- self.weapon_blocked = FALSE;
+ self.weapon_blocked = false;
self.ok_ammo_charge = self.ammo_charge[self.weapon];
- if(autocvar_g_overkill_ammo_charge)
- if(!ok_CheckWeaponCharge(self, self.weapon, self.switchweapon))
+ if(self.ok_use_ammocharge)
+ if(!ok_CheckWeaponCharge(self, self.weapon))
{
- if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self))
+ if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
{
//Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
self.ok_notice_time = time + 2;
if(self.weaponentity.state != WS_CLEAR)
w_ready();
- self.weapon_blocked = TRUE;
+ self.weapon_blocked = true;
}
self.BUTTON_ATCK2 = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
{
if(autocvar_g_overkill_ammo_charge)
{
- float i;
-
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ for(int i = WEP_FIRST; i <= WEP_LAST; ++i)
self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
self.ok_use_ammocharge = 1;
else
self.ok_use_ammocharge = 0;
- if(autocvar_g_overkill_spawnsystem_delay_death)
- self.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay_death;
+ self.ok_pauseregen_finished = time + 2;
- if(teamplay == 0 || autocvar_g_overkill_spawnsystem == 0)
- return FALSE;
-
- entity team_mate, best_mate = world;
- vector best_spot = '0 0 0';
- float pc = 0., best_dist = 0., dist = 0.;
- FOR_EACH_PLAYER(team_mate)
- {
- if((autocvar_g_overkill_spawnsystem_check_health != 0 && team_mate.health >= 100) || autocvar_g_overkill_spawnsystem_check_health == 0)
- if(team_mate.deadflag == DEAD_NO)
- if(team_mate.ok_spawnsys_timer < time)
- if(team_mate.team == self.team && (g_ctf || g_tdm || g_keyhunt))
- if(team_mate != self)
- {
- tracebox(team_mate.origin, PL_MIN, PL_MAX, team_mate.origin - '0 0 100', MOVE_WORLDONLY, team_mate);
- if(trace_fraction != 1.0)
- if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
- {
- pc = pointcontents(trace_endpos + '0 0 1');
- if(pc == CONTENT_EMPTY)
- {
- if(vlen(team_mate.velocity) > 5)
- fixedmakevectors(vectoangles(team_mate.velocity));
- else
- fixedmakevectors(team_mate.angles);
-
- for(pc = 0; pc != 5; ++pc) // test 5 diffrent spots close to mate
- {
- switch(pc)
- {
- case 0:
- tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 128, MOVE_NORMAL, team_mate);
- break;
- case 1:
- tracebox(team_mate.origin , PL_MIN, PL_MAX,team_mate.origin - v_right * 128 , MOVE_NORMAL, team_mate);
- break;
- case 2:
- tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
- break;
- case 3:
- tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
- break;
- case 4:
- tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_forward * 128, MOVE_NORMAL, team_mate);
- break;
- }
-
- if(trace_fraction == 1.0)
- {
- traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NORMAL, team_mate);
- if(trace_fraction != 1.0)
- {
- if(autocvar_g_overkill_spawnsystem_close2death)
- {
- dist = vlen(trace_endpos - self.ok_deathloc);
- if(dist < best_dist || best_dist == 0)
- {
- best_dist = dist;
- best_spot = trace_endpos;
- best_mate = team_mate;
- }
- }
- else
- {
- setorigin(self, trace_endpos);
- self.angles = team_mate.angles;
- team_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
- return FALSE;
- }
- }
- }
- }
- }
- }
- }
- }
-
- if(autocvar_g_overkill_spawnsystem_close2death)
- if(best_dist)
- {
- setorigin(self, best_spot);
- self.angles = best_mate.angles;
- best_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
- }
-
- return 0;
-}
-
-void start_hmg()
-{
- float gpi = autocvar_g_pickup_items;
- cvar_set("g_pickup_items", "1");
- self.classname = "weapon_hmg";
- self.ok_item = TRUE;
- //self.weapons = WEP_HMG;
- //self.flags |= FL_POWERUP;
- self.respawntime = autocvar_g_overkill_superguns_respawn_time;
- setmodel(self, "models/weapons/g_ok_hmg.md3");
- spawnfunc_weapon_hmg();
-
- cvar_set("g_pickup_items", ftos(gpi));
-}
-
-void start_rpc()
-{
- float gpi = autocvar_g_pickup_items;
- cvar_set("g_pickup_items", "1");
- self.classname = "weapon_rpc";
- self.respawntime = autocvar_g_overkill_superguns_respawn_time;
- self.ok_item = TRUE;
- //self.weapons = WEP_RPC;
- //self.flags |= FL_POWERUP;
- setmodel(self, "models/weapons/g_ok_rl.md3");
- spawnfunc_weapon_rpc();
- cvar_set("g_pickup_items", ftos(gpi));
-}
-
-void start_mh_anyway()
-{
- cvar_set("g_pickup_items", "1");
- self.classname = "item_health_mega";
- self.ok_item = TRUE;
- spawnfunc_item_health_mega();
- cvar_set("g_pickup_items", "0");
-}
-
-void start_ma_anyway()
-{
- cvar_set("g_pickup_items", "1");
- self.classname = "item_armor_large";
- self.ok_item = TRUE;
- spawnfunc_item_armor_large();
- cvar_set("g_pickup_items", "0");
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
{
if(autocvar_g_powerups)
if(autocvar_g_overkill_powerups_replace)
- if(self.classname == "item_strength")
{
- entity wep = spawn();
- setorigin(wep, self.origin);
- wep.ok_item = TRUE;
- wep.think = start_hmg;
- wep.nextthink = time + 0.1;
- return TRUE;
- }
+ if(self.classname == "item_strength")
+ {
+ entity wep = spawn();
+ setorigin(wep, self.origin);
+ setmodel(wep, "models/weapons/g_ok_hmg.md3");
+ wep.classname = "weapon_hmg";
+ wep.ok_item = true;
+ wep.noalign = self.noalign;
+ wep.cnt = self.cnt;
+ wep.team = self.team;
+ wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
+ wep.pickup_anyway = true;
+ wep.think = spawnfunc_weapon_hmg;
+ wep.nextthink = time + 0.1;
+ return true;
+ }
- if(autocvar_g_powerups)
- if(autocvar_g_overkill_powerups_replace)
- if(self.classname == "item_invincible")
- {
- entity wep = spawn();
- setorigin(wep, self.origin);
- wep.ok_item = TRUE;
- wep.think = start_rpc;
- wep.nextthink = time + 0.1;
- return TRUE;
+ if(self.classname == "item_invincible")
+ {
+ entity wep = spawn();
+ setorigin(wep, self.origin);
+ setmodel(wep, "models/weapons/g_ok_rl.md3");
+ wep.classname = "weapon_rpc";
+ wep.ok_item = true;
+ wep.noalign = self.noalign;
+ wep.cnt = self.cnt;
+ wep.team = self.team;
+ wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
+ wep.pickup_anyway = true;
+ wep.think = spawnfunc_weapon_rpc;
+ wep.nextthink = time + 0.1;
+ return true;
+ }
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_ItemRemove)
{
if(self.ok_item)
- return FALSE;
+ return false;
switch(self.items)
{
- case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
- case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
+ case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway);
+ case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway);
}
-
- return TRUE;
+
+ return true;
}
MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
self.ok_use_ammocharge = other.ok_use_ammocharge;
- return FALSE;
+ return false;
}
-MUTATOR_HOOKFUNCTION(ok_SetModname)
+MUTATOR_HOOKFUNCTION(ok_StartItems)
{
- modname = "Overkill";
- return TRUE;
+ WepSet ok_start_items = (WEPSET_MACHINEGUN | WEPSET_VORTEX | WEPSET_SHOTGUN);
+
+ if((get_weaponinfo(WEP_RPC)).weaponstart > 0) { ok_start_items |= WEPSET_RPC; }
+ if((get_weaponinfo(WEP_HMG)).weaponstart > 0) { ok_start_items |= WEPSET_HMG; }
+
+ start_items |= IT_UNLIMITED_WEAPON_AMMO;
+ start_weapons = warmup_start_weapons = ok_start_items;
+
+ return false;
}
-MUTATOR_HOOKFUNCTION(ok_StartItems)
+MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
{
- start_items |= IT_UNLIMITED_WEAPON_AMMO;
- start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
+ ret_string = strcat(ret_string, ":OK");
+ return false;
+}
- start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
- warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
+MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
+{
+ ret_string = strcat(ret_string, ", Overkill");
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(ok_SetModname)
+{
+ modname = "Overkill";
+ return true;
+}
- return FALSE;
+void ok_SetCvars()
+{
+ // hack to force overkill playermodels
+ cvar_settemp("sv_defaultcharacter", "1");
+ cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
+ cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
+ cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
}
void ok_Initialize()
{
- precache_all_playermodels("models/ok_player/*.dpm");
+ ok_SetCvars();
- precache_model("models/weapons/h_ok_rl.iqm");
- precache_model("models/weapons/v_ok_rl.md3");
- precache_model("models/weapons/g_ok_rl.md3");
- precache_model("models/weapons/ok_rocket.md3");
+ precache_all_playermodels("models/ok_player/*.dpm");
precache_model("models/weapons/h_ok_mg.iqm");
precache_model("models/weapons/v_ok_mg.md3");
precache_model("models/weapons/g_ok_mg.md3");
- precache_model("models/weapons/h_ok_hmg.iqm");
- precache_model("models/weapons/v_ok_hmg.md3");
- precache_model("models/weapons/g_ok_hmg.md3");
-
precache_model("models/weapons/h_ok_shotgun.iqm");
precache_model("models/weapons/v_ok_shotgun.md3");
precache_model("models/weapons/g_ok_shotgun.md3");
precache_model("models/weapons/g_ok_sniper.md3");
precache_sound("weapons/dryfire.wav");
-
- addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
- addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
- w_uzi(WR_PRECACHE);
- w_nex(WR_PRECACHE);
- w_shotgun(WR_PRECACHE);
- w_laser(WR_PRECACHE);
+ addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
+ addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge);
(get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
(get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
(get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
- (get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
- (get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
-
- string s;
- float fh = fopen("overkill.cfg", FILE_READ);
- if(fh >= 0)
- {
- while((s = fgets(fh)))
- {
- tokenize_console(s);
- if not(argv(0) == "" || argv(1) == "//" || argv(1) == "")
- cvar_settemp(argv(0), argv(1));
- }
- fclose(fh);
- }
- else
- dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
+ (get_weaponinfo(WEP_MACHINEGUN)).mdl = "ok_mg";
+ (get_weaponinfo(WEP_VORTEX)).mdl = "ok_sniper";
}
MUTATOR_DEFINITION(mutator_overkill)
{
MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
- MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_LAST);
+ MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
+ MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, ok_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerRegen, ok_PlayerRegen, CBC_ORDER_ANY);
MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterDropItem, ok_PlayerDies, CBC_ORDER_ANY);
MUTATOR_HOOK(SpectateCopy, ok_SpectateCopy, CBC_ORDER_ANY);
MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
MUTATOR_ONADD
{
(get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
}
- return FALSE;
+ return false;
}