-void ok_DecreaseCharge(entity ent, float wep)
+#include "mutator_overkill.qh"
+#include "../_all.qh"
+
+#include "mutator.qh"
+
+void W_Blaster_Attack(float, float, float, float, float, float, float, float, float, float);
+void spawnfunc_weapon_hmg();
+void spawnfunc_weapon_rpc();
+
+void ok_DecreaseCharge(entity ent, int wep)
{
if(!ent.ok_use_ammocharge) return;
ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
}
-void ok_IncreaseCharge(entity ent, float wep)
+void ok_IncreaseCharge(entity ent, int wep)
{
entity wepent = get_weaponinfo(wep);
ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
}
-float ok_CheckWeaponCharge(entity ent, float wep)
+float ok_CheckWeaponCharge(entity ent, int wep)
{
- if(!ent.ok_use_ammocharge) return TRUE;
+ if(!ent.ok_use_ammocharge) return true;
entity wepent = get_weaponinfo(wep);
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor)
{
if(damage_take)
self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_PlayerDies)
{
entity oldself = self;
+ entity targ = ((frag_attacker) ? frag_attacker : frag_target);
if(self.flags & FL_MONSTER)
{
}
self = spawn();
- self.ok_item = TRUE;
- self.noalign = TRUE;
- self.pickup_anyway = TRUE;
+ self.ok_item = true;
+ self.noalign = true;
+ self.pickup_anyway = true;
spawnfunc_item_armor_small();
self.movetype = MOVETYPE_TOSS;
self.gravity = 1;
self.reset = SUB_Remove;
setorigin(self, frag_target.origin + '0 0 32');
- self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
+ self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
self.classname = "droppedweapon"; // hax
SUB_SetFade(self, time + 5, 1);
self = oldself;
self.ok_lastwep = self.switchweapon;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_PlayerRegen)
{
self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
-
+
float minf, maxf, limitf;
maxf = autocvar_g_balance_fuel_rotstable;
minf = autocvar_g_balance_fuel_regenstable;
limitf = autocvar_g_balance_fuel_limit;
- self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
+ self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
}
- return TRUE; // return TRUE anyway, as frozen uses no regen
+ return true; // return true anyway, as frozen uses no regen
}
MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
{
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
{
if(intermission_running || gameover)
- return FALSE;
+ return false;
if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
- return FALSE;
+ return false;
if(self.ok_lastwep)
{
{
self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
makevectors(self.v_angle);
-
+
+ int oldwep = self.weapon;
+ self.weapon = WEP_BLASTER;
W_Blaster_Attack(
WEP_BLASTER | HITTYPE_SECONDARY,
WEP_CVAR_SEC(vaporizer, shotangle),
WEP_CVAR_SEC(vaporizer, delay),
WEP_CVAR_SEC(vaporizer, lifetime)
);
+ self.weapon = oldwep;
}
- self.weapon_blocked = FALSE;
+ self.weapon_blocked = false;
self.ok_ammo_charge = self.ammo_charge[self.weapon];
if(self.weaponentity.state != WS_CLEAR)
w_ready();
- self.weapon_blocked = TRUE;
+ self.weapon_blocked = true;
}
self.BUTTON_ATCK2 = 0;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
{
if(autocvar_g_overkill_ammo_charge)
{
- float i;
-
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ for(int i = WEP_FIRST; i <= WEP_LAST; ++i)
self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
self.ok_use_ammocharge = 1;
}
else
self.ok_use_ammocharge = 0;
-
+
self.ok_pauseregen_finished = time + 2;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
setorigin(wep, self.origin);
setmodel(wep, "models/weapons/g_ok_hmg.md3");
wep.classname = "weapon_hmg";
- wep.ok_item = TRUE;
+ wep.ok_item = true;
wep.noalign = self.noalign;
wep.cnt = self.cnt;
wep.team = self.team;
wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
- wep.pickup_anyway = TRUE;
+ wep.pickup_anyway = true;
wep.think = spawnfunc_weapon_hmg;
wep.nextthink = time + 0.1;
- return TRUE;
+ return true;
}
if(self.classname == "item_invincible")
setorigin(wep, self.origin);
setmodel(wep, "models/weapons/g_ok_rl.md3");
wep.classname = "weapon_rpc";
- wep.ok_item = TRUE;
+ wep.ok_item = true;
wep.noalign = self.noalign;
wep.cnt = self.cnt;
wep.team = self.team;
wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
- wep.pickup_anyway = TRUE;
+ wep.pickup_anyway = true;
wep.think = spawnfunc_weapon_rpc;
wep.nextthink = time + 0.1;
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_ItemRemove)
{
if(self.ok_item)
- return FALSE;
+ return false;
switch(self.items)
{
- case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
- case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
+ case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway);
+ case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway);
}
- return TRUE;
+ return true;
}
MUTATOR_HOOKFUNCTION(ok_SpectateCopy)
self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
self.ok_use_ammocharge = other.ok_use_ammocharge;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_StartItems)
start_items |= IT_UNLIMITED_WEAPON_AMMO;
start_weapons = warmup_start_weapons = ok_start_items;
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
{
ret_string = strcat(ret_string, ":OK");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
{
ret_string = strcat(ret_string, ", Overkill");
- return FALSE;
+ return false;
}
MUTATOR_HOOKFUNCTION(ok_SetModname)
{
modname = "Overkill";
- return TRUE;
+ return true;
}
void ok_SetCvars()
precache_sound("weapons/dryfire.wav");
addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
- addstat(STAT_OK_AMMO_CHARGEPOOl, AS_FLOAT, ok_ammo_charge);
+ addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge);
(get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
(get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
(get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
}
- return FALSE;
+ return false;
}