- if(gameover || !cvar("g_random_gravity")) return FALSE;
- if(time < gravity_delay) return FALSE;
- if(time < game_starttime) return FALSE;
- if(round_handler_IsActive() && !round_handler_IsRoundStarted()) return FALSE;
+ if(gameover || !cvar("g_random_gravity")) return false;
+ if(time < gravity_delay) return false;
+ if(time < game_starttime) return false;
+ if(round_handler_IsActive() && !round_handler_IsRoundStarted()) return false;