MUTATOR_HOOK(SV_StartFrame, gravity_StartFrame, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, gravity_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, gravity_BuildMutatorsPrettyString, CBC_ORDER_ANY);
MUTATOR_HOOK(SV_StartFrame, gravity_StartFrame, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsString, gravity_BuildMutatorsString, CBC_ORDER_ANY);
MUTATOR_HOOK(BuildMutatorsPrettyString, gravity_BuildMutatorsPrettyString, CBC_ORDER_ANY);