#include "../../dpdefs/progsdefs.qh"
#include "../../dpdefs/dpextensions.qh"
#include "../../warpzonelib/anglestransform.qh"
- #include "../../warpzonelib/mathlib.qh"
#include "../../warpzonelib/common.qh"
#include "../../warpzonelib/util_server.qh"
#include "../../warpzonelib/server.qh"
#include "../../common/util.qh"
#include "../../common/nades.qh"
#include "../../common/buffs.qh"
- #include "../../common/test.qh"
- #include "../../common/counting.qh"
- #include "../../common/urllib.qh"
#include "../../common/command/markup.qh"
#include "../../common/command/rpn.qh"
#include "../../common/command/generic.qh"
- #include "../../common/command/shared_defs.qh"
+ #include "../../common/command/command.qh"
#include "../../common/net_notice.qh"
#include "../../common/animdecide.qh"
- #include "../../common/monsters/monsters.qh"
+ #include "../../common/monsters/all.qh"
#include "../../common/monsters/sv_monsters.qh"
#include "../../common/monsters/spawn.qh"
#include "../../common/weapons/config.qh"
- #include "../../common/weapons/weapons.qh"
+ #include "../../common/weapons/all.qh"
#include "../weapons/accuracy.qh"
#include "../weapons/common.qh"
#include "../weapons/csqcprojectile.qh"
#include "../../common/notifications.qh"
#include "../../common/deathtypes.qh"
#include "mutators_include.qh"
- #include "../tturrets/include/turrets_early.qh"
- #include "../vehicles/vehicles_def.qh"
+ #include "../../common/turrets/sv_turrets.qh"
+ #include "../../common/vehicles/all.qh"
#include "../campaign.qh"
#include "../../common/campaign_common.qh"
#include "../../common/mapinfo.qh"
#include "../playerdemo.qh"
#include "../round_handler.qh"
#include "../item_key.qh"
- #include "../secret.qh"
#include "../pathlib/pathlib.qh"
- #include "../tturrets/include/turrets.qh"
- #include "../vehicles/vehicles.qh"
+ #include "../../common/vehicles/all.qh"
#endif
-#include "base.qc"
+#include "../../common/mutators/base.qh"
#include "gamemode_assault.qc"
#include "gamemode_ca.qc"
#include "gamemode_ctf.qc"
#include "gamemode_race.qc"
#include "gamemode_cts.qc"
#include "gamemode_tdm.qc"
+#include "gamemode_deathmatch.qc"
#include "mutator_invincibleproj.qc"
#include "mutator_new_toys.qc"
#include "mutator_nades.qc"
#include "mutator_campcheck.qc"
#include "mutator_buffs.qc"
+#include "mutator_rocketminsta.qc"
+#include "mutator_vampirehook.qc"
+#include "mutator_breakablehook.qc"