entity openlist;
entity closedlist;
-entity edgelist;
entity goal_node;
entity start_node;
var float buildpath_nodefilter(vector n,vector c,vector p);
var float pathlib_wpp_waypointcallback(entity wp, entity wp_prev);
-var const float pathlib_wpp_wpcb_null();
#ifdef DEBUGPATHING
#include "debug.qc"