]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/player.qc
Merge branch 'master' into develop
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / player.qc
index 4ad0d7936d0f82d27bd34a0c693bfcb40a5cac65..ad3ba94e4a21d18c9aa7c293a1c68cfa9a04edeb 100644 (file)
@@ -12,6 +12,7 @@
 #include <common/mapobjects/subs.qh>
 #include <common/mapobjects/teleporters.qh>
 #include <common/minigames/sv_minigames.qh>
+#include <common/mutators/mutator/status_effects/_mod.qh>
 #include <common/mutators/mutator/waypoints/waypointsprites.qh>
 #include <common/physics/player.qh>
 #include <common/playerstats.qh>
@@ -248,8 +249,8 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                        if (!ITEM_DAMAGE_NEEDKILL(deathtype))
                                damage = 0;
                }
-               else if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)
-                       damage *= 1 - max(0, autocvar_g_spawnshield_blockdamage);
+               else if (StatusEffects_active(STATUSEFFECT_SpawnShield, this) && autocvar_g_spawnshield_blockdamage < 1)
+                       damage *= 1 - bound(0, autocvar_g_spawnshield_blockdamage, 1);
 
                if(deathtype & HITTYPE_SOUND) // sound based attacks cause bleeding from the ears
                {
@@ -333,7 +334,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
        if (take > 100)
                Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, this, attacker);
 
-       if (time >= this.spawnshieldtime || autocvar_g_spawnshield_blockdamage < 1)
+       if (!StatusEffects_active(STATUSEFFECT_SpawnShield, this) || autocvar_g_spawnshield_blockdamage < 1)
        {
                if (!(this.flags & FL_GODMODE))
                {
@@ -387,18 +388,6 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                                this.v_angle_y = this.v_angle.y + (random() * 2 - 1) * shake;
                                this.v_angle_x = bound(-90, this.v_angle.x, 90);
                        }
-
-                       float realdmg = damage - excess;
-                       if (this != attacker && realdmg && !STAT(FROZEN, this)
-                               && (!(round_handler_IsActive() && !round_handler_IsRoundStarted()) && time >= game_starttime))
-                       {
-                               if (IS_PLAYER(attacker) && DIFF_TEAM(attacker, this)) {
-                                       GameRules_scoring_add(attacker, DMG, realdmg);
-                               }
-                               if (IS_PLAYER(this)) {
-                                       GameRules_scoring_add(this, DMGTAKEN, realdmg);
-                               }
-                       }
                }
                else
                        this.max_armorvalue += (save + take);
@@ -433,7 +422,20 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                WeaponStats_LogDamage(awep.m_id, abot, this.(weaponentity).m_weapon.m_id, vbot, dh + da);
        }
 
-       MUTATOR_CALLHOOK(PlayerDamaged, attacker, this, dh, da, hitloc, deathtype, damage);
+       bool forbid_logging_damage = MUTATOR_CALLHOOK(PlayerDamaged, attacker, this, dh, da, hitloc, deathtype, damage);
+
+       if ((dh || da) && !forbid_logging_damage)
+       {
+               float realdmg = damage - excess;
+               if ((this != attacker || deathtype == DEATH_KILL.m_id) && realdmg && !STAT(FROZEN, this)
+                       && (!(round_handler_IsActive() && !round_handler_IsRoundStarted()) && time >= game_starttime))
+               {
+                       if (IS_PLAYER(attacker) && DIFF_TEAM(attacker, this) && deathtype != DEATH_KILL.m_id)
+                               GameRules_scoring_add(attacker, DMG, realdmg);
+                       if (IS_PLAYER(this))
+                               GameRules_scoring_add(this, DMGTAKEN, realdmg);
+               }
+       }
 
        if (GetResource(this, RES_HEALTH) < 1)
        {
@@ -557,13 +559,8 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                // don't play teleportation sounds
                this.teleportable = TELEPORT_SIMPLE;
 
-               STAT(STRENGTH_FINISHED, this) = 0;
-               STAT(INVINCIBLE_FINISHED, this) = 0;
-               STAT(SUPERWEAPONS_FINISHED, this) = 0;
                STAT(AIR_FINISHED, this) = 0;
 
-               STAT(MOVEVARS_SPECIALCOMMAND, this) = false; // sweet release
-
                this.death_time = time;
                if (random() < 0.5)
                        animdecide_setstate(this, this.anim_state | ANIMSTATE_DEAD1, true);