]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/portals.qc
Cleanup common includes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / portals.qc
index 6f128716365933599e271f4294ef295a779ef8b8..2c5839175381f6e3edcfd67dbdf1f5c251dbadde 100644 (file)
@@ -1,21 +1,27 @@
 #include "portals.qh"
 
 #include <common/effects/all.qh>
-#include "g_hook.qh"
+#include "hook.qh"
 #include "mutators/_mod.qh"
-#include "../common/constants.qh"
-#include "../common/deathtypes/all.qh"
-#include "../common/notifications/all.qh"
-#include "../common/mapobjects/teleporters.qh"
-#include "../common/mapobjects/subs.qh"
-#include "../common/util.qh"
+#include <server/client.qh>
+#include <server/weapons/common.qh>
+#include <common/constants.qh>
+#include <common/deathtypes/all.qh>
+#include <common/notifications/all.qh>
+#include <common/mapobjects/teleporters.qh>
+#include <common/mapobjects/triggers.qh>
+#include <common/mapobjects/subs.qh>
+#include <common/util.qh>
 #include <common/weapons/_all.qh>
-#include "../lib/csqcmodel/sv_model.qh"
-#include "../lib/warpzone/anglestransform.qh"
-#include "../lib/warpzone/util_server.qh"
-#include "../lib/warpzone/common.qh"
-#include "../common/vehicles/vehicle.qh"
-#include "../common/vehicles/sv_vehicles.qh"
+#include <lib/csqcmodel/sv_model.qh>
+#include <lib/warpzone/anglestransform.qh>
+#include <lib/warpzone/util_server.qh>
+#include <lib/warpzone/common.qh>
+#include <common/vehicles/vehicle.qh>
+#include <common/vehicles/sv_vehicles.qh>
+#include <common/weapons/weapon/porto.qh>
+#include <server/player.qh>
+#include <server/damage.qh>
 
 #define PORTALS_ARE_NOT_SOLID
 
@@ -30,11 +36,10 @@ const vector SAFERNUDGE = '8 8 8';
 
 float PlayerEdgeDistance(entity p, vector v)
 {
-       vector vbest;
-
-       if(v.x < 0) vbest.x = p.mins.x; else vbest.x = p.maxs.x;
-       if(v.y < 0) vbest.y = p.mins.y; else vbest.y = p.maxs.y;
-       if(v.z < 0) vbest.z = p.mins.z; else vbest.z = p.maxs.z;
+       vector vbest = vec3(
+               ((v.x < 0) ? p.mins.x : p.maxs.x),
+               ((v.y < 0) ? p.mins.y : p.maxs.y),
+               ((v.z < 0) ? p.mins.z : p.maxs.z));
 
        return vbest * v;
 }
@@ -103,7 +108,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
 }
 
 .vector right_vector;
-float Portal_TeleportPlayer(entity teleporter, entity player)
+float Portal_TeleportPlayer(entity teleporter, entity player, entity portal_owner)
 {
        vector from, to, safe, step, transform, ang, newvel;
        float planeshift, s, t;
@@ -189,6 +194,12 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
                if(time < teleporter.teleport_time + 1)
                        Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_ACHIEVEMENT_AMAZING);
        }
+       else if(player != portal_owner && IS_PLAYER(portal_owner) && IS_PLAYER(player))
+       {
+               player.pusher = portal_owner;
+               player.pushltime = time + autocvar_g_maxpushtime;
+               player.istypefrag = PHYS_INPUT_BUTTON_CHAT(player);
+       }
 
        if (!teleporter.enemy)
        {
@@ -317,7 +328,7 @@ void Portal_Touch(entity this, entity toucher)
        }
        */
 
-       if(Portal_TeleportPlayer(this, toucher))
+       if(Portal_TeleportPlayer(this, toucher, this.aiment))
                if(toucher.classname == "porto")
                        if(toucher.effects & EF_RED)
                                toucher.effects += EF_BLUE - EF_RED;
@@ -440,7 +451,7 @@ void Portal_Damage(entity this, entity inflictor, entity attacker, float damage,
                Portal_Remove(this, 1);
 }
 
-void Portal_Think_TryTeleportPlayer(entity this, entity e, vector g)
+void Portal_Think_TryTeleportPlayer(entity this, entity e, vector g, entity portal_owner)
 {
        if(!Portal_WillHitPlane(e.origin, e.mins, e.maxs, e.velocity + g, this.origin, v_forward, this.maxs.x))
                return;
@@ -449,7 +460,7 @@ void Portal_Think_TryTeleportPlayer(entity this, entity e, vector g)
        // already teleport him
        tracebox(e.origin, e.mins, e.maxs, e.origin + e.velocity * 2 * frametime, MOVE_NORMAL, e);
        if(trace_ent == this)
-               Portal_TeleportPlayer(this, e);
+               Portal_TeleportPlayer(this, e, portal_owner);
 }
 
 void Portal_Think(entity this)
@@ -479,13 +490,13 @@ void Portal_Think(entity this)
                                continue; // cannot go through someone else's portal
 
                if(it != o || time >= this.portal_activatetime)
-                       Portal_Think_TryTeleportPlayer(this, it, g);
+                       Portal_Think_TryTeleportPlayer(this, it, g, o);
 
                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
            {
                .entity weaponentity = weaponentities[slot];
                if(it.(weaponentity).hook)
-                       Portal_Think_TryTeleportPlayer(this, it.(weaponentity).hook, g);
+                       Portal_Think_TryTeleportPlayer(this, it.(weaponentity).hook, g, o);
            }
        });
        this.solid = SOLID_TRIGGER;