]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/portals.qc
Impulses: migration pathway
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / portals.qc
index 30fa073849d9f9b5827a050a5b269ce1b7269b03..8d6f9dc70ea760fc45c7a27bdb97b6d8e5af5a04 100644 (file)
@@ -1,18 +1,20 @@
 #include "portals.qh"
-#include "_all.qh"
 
 #include "g_hook.qh"
-#include "mutators/mutators_include.qh"
+#include "mutators/all.qh"
 #include "../common/constants.qh"
-#include "../common/deathtypes.qh"
+#include "../common/deathtypes/all.qh"
 #include "../common/notifications.qh"
 #include "../common/triggers/teleporters.qh"
 #include "../common/triggers/subs.qh"
 #include "../common/util.qh"
 #include "../common/weapons/all.qh"
-#include "../csqcmodellib/sv_model.qh"
-#include "../warpzonelib/anglestransform.qh"
-#include "../warpzonelib/util_server.qh"
+#include "../lib/csqcmodel/sv_model.qh"
+#include "../lib/warpzone/anglestransform.qh"
+#include "../lib/warpzone/util_server.qh"
+#include "../lib/warpzone/common.qh"
+#include "../common/vehicles/vehicle.qh"
+#include "../common/vehicles/sv_vehicles.qh"
 
 #define PORTALS_ARE_NOT_SOLID
 
@@ -51,7 +53,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
         */
 
        // PLAYERS use different math
-#ifndef POSITIVE_PITCH_IS_DOWN
+#if !(POSITIVE_PITCH_IS_DOWN)
        ang.x = -ang.x;
 #endif
 
@@ -92,7 +94,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
                //print("GOOD path: ", vtos(ang), "\n");
        }
 
-#ifndef POSITIVE_PITCH_IS_DOWN
+#if !(POSITIVE_PITCH_IS_DOWN)
        ang.x = -ang.x;
 #endif
        ang.z = vangle.z;
@@ -428,7 +430,7 @@ void Portal_Remove(entity portal, float killed)
 
 void Portal_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {SELFPARAM();
-       if(deathtype == DEATH_TELEFRAG)
+       if(deathtype == DEATH_TELEFRAG.m_id)
                return;
        if(attacker != self.aiment)
                if(IS_INDEPENDENT_PLAYER(attacker) || IS_INDEPENDENT_PLAYER(self.aiment))
@@ -622,8 +624,7 @@ entity Portal_Spawn(entity own, vector org, vector ang)
        if(!CheckWireframeBox(own, org - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
                return world;
 
-       portal = spawn();
-       portal.classname = "portal";
+       portal = new(portal);
        portal.aiment = own;
        setorigin(portal, org);
        portal.mangle = ang;