]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/portals.qc
Merge remote-tracking branch 'origin/master' into samual/respawn_improvements
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / portals.qc
index 461f475c7818787f113386378b1a4e09159fa46d..f0b9c5b21861a8095913ca6fc3066a53590c4411 100644 (file)
@@ -7,6 +7,7 @@
 .vector portal_safe_origin;
 .float portal_wants_to_vanish;
 .float portal_activatetime;
+.float savemodelindex;
 
 float PlayerEdgeDistance(entity p, vector v)
 {
@@ -153,8 +154,11 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
        // factor -1 allows chaining portals, but may be weird
        player.right_vector = -1 * AnglesTransform_Apply(transform, player.right_vector);
 
-       if(player.flagcarried)
-               DropFlag(player.flagcarried, player, world);
+       entity oldself = self;
+       self = player;
+       MUTATOR_CALLHOOK(PortalTeleport);
+       player = self;
+       self = oldself;
 
        if not(teleporter.enemy)
        {
@@ -168,7 +172,7 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
        {
                // telefrag within 1 second of portal creation = amazing
                if(time < teleporter.teleport_time + 1)
-                       AnnounceTo(player, "amazing");
+                       Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_ACHIEVEMENT_AMAZING);
        }
 
        if not(teleporter.enemy)
@@ -305,8 +309,8 @@ void Portal_MakeBrokenPortal(entity portal)
 {
        portal.skin = 2;
        portal.solid = SOLID_NOT;
-       portal.touch = SUB_Null;
-       portal.think = SUB_Null;
+       portal.touch = func_null;
+       portal.think = func_null;
        portal.effects = 0;
        portal.nextthink = 0;
        portal.takedamage = DAMAGE_NO;
@@ -316,8 +320,8 @@ void Portal_MakeWaitingPortal(entity portal)
 {
        portal.skin = 2;
        portal.solid = SOLID_NOT;
-       portal.touch = SUB_Null;
-       portal.think = SUB_Null;
+       portal.touch = func_null;
+       portal.think = func_null;
        portal.effects = EF_ADDITIVE;
        portal.nextthink = 0;
        portal.takedamage = DAMAGE_YES;
@@ -338,8 +342,8 @@ void Portal_MakeOutPortal(entity portal)
 {
        portal.skin = 1;
        portal.solid = SOLID_NOT;
-       portal.touch = SUB_Null;
-       portal.think = SUB_Null;
+       portal.touch = func_null;
+       portal.think = func_null;
        portal.effects = EF_STARDUST | EF_BLUE;
        portal.nextthink = 0;
        portal.takedamage = DAMAGE_YES;
@@ -479,7 +483,7 @@ float Portal_Customize()
                other = other.enemy;
        if(other == self.aiment)
        {
-               self.modelindex = self.modelindex_lod0;
+               self.modelindex = self.savemodelindex;
        }
        else if(IS_INDEPENDENT_PLAYER(other) || IS_INDEPENDENT_PLAYER(self.aiment))
        {
@@ -487,7 +491,7 @@ float Portal_Customize()
        }
        else
        {
-               self.modelindex = self.modelindex_lod0;
+               self.modelindex = self.savemodelindex;
        }
        return TRUE;
 }
@@ -617,7 +621,7 @@ entity Portal_Spawn(entity own, vector org, vector ang)
        portal.fade_time = time + autocvar_g_balance_portal_lifetime;
        portal.health = autocvar_g_balance_portal_health;
        setmodel(portal, "models/portal.md3");
-       portal.modelindex_lod0 = portal.modelindex;
+       portal.savemodelindex = portal.modelindex;
        portal.customizeentityforclient = Portal_Customize;
 
        if(!Portal_FindSafeOrigin(portal))
@@ -644,11 +648,7 @@ float Portal_SpawnInPortalAtTrace(entity own, vector dir, float portal_id_val)
 
        portal = Portal_Spawn(own, org, ang);
        if(!portal)
-       {
-               // if(!own.portal_out || own.portal_out.portal_id == portal_id_val)
-                       Portal_ClearAll_PortalsOnly(own);
                return 0;
-       }
 
        portal.portal_id = portal_id_val;
        Portal_SetInPortal(own, portal);
@@ -668,11 +668,7 @@ float Portal_SpawnOutPortalAtTrace(entity own, vector dir, float portal_id_val)
 
        portal = Portal_Spawn(own, org, ang);
        if(!portal)
-       {
-               // if(!own.portal_in || own.portal_in.portal_id == portal_id_val)
-                       Portal_ClearAll_PortalsOnly(own);
                return 0;
-       }
 
        portal.portal_id = portal_id_val;
        Portal_SetOutPortal(own, portal);