]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/portals.qc
Merge remote-tracking branch 'origin/master' into samual/respawn_improvements
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / portals.qc
index 76af253dca5c0f3bd3b5785134f9c378687fdf8c..f0b9c5b21861a8095913ca6fc3066a53590c4411 100644 (file)
@@ -154,8 +154,11 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
        // factor -1 allows chaining portals, but may be weird
        player.right_vector = -1 * AnglesTransform_Apply(transform, player.right_vector);
 
-       if(player.flagcarried)
-               DropFlag(player.flagcarried, player, world);
+       entity oldself = self;
+       self = player;
+       MUTATOR_CALLHOOK(PortalTeleport);
+       player = self;
+       self = oldself;
 
        if not(teleporter.enemy)
        {
@@ -169,7 +172,7 @@ float Portal_TeleportPlayer(entity teleporter, entity player)
        {
                // telefrag within 1 second of portal creation = amazing
                if(time < teleporter.teleport_time + 1)
-                       AnnounceTo(player, "amazing");
+                       Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_ACHIEVEMENT_AMAZING);
        }
 
        if not(teleporter.enemy)
@@ -306,8 +309,8 @@ void Portal_MakeBrokenPortal(entity portal)
 {
        portal.skin = 2;
        portal.solid = SOLID_NOT;
-       portal.touch = SUB_Null;
-       portal.think = SUB_Null;
+       portal.touch = func_null;
+       portal.think = func_null;
        portal.effects = 0;
        portal.nextthink = 0;
        portal.takedamage = DAMAGE_NO;
@@ -317,8 +320,8 @@ void Portal_MakeWaitingPortal(entity portal)
 {
        portal.skin = 2;
        portal.solid = SOLID_NOT;
-       portal.touch = SUB_Null;
-       portal.think = SUB_Null;
+       portal.touch = func_null;
+       portal.think = func_null;
        portal.effects = EF_ADDITIVE;
        portal.nextthink = 0;
        portal.takedamage = DAMAGE_YES;
@@ -339,8 +342,8 @@ void Portal_MakeOutPortal(entity portal)
 {
        portal.skin = 1;
        portal.solid = SOLID_NOT;
-       portal.touch = SUB_Null;
-       portal.think = SUB_Null;
+       portal.touch = func_null;
+       portal.think = func_null;
        portal.effects = EF_STARDUST | EF_BLUE;
        portal.nextthink = 0;
        portal.takedamage = DAMAGE_YES;