#include <common/mutators/mutator/waypoints/waypointsprites.qh>
#include <common/net_linked.qh>
#include <common/notifications/all.qh>
+#include <common/playerstats.qh>
#include <common/state.qh>
#include <common/stats.qh>
#include <common/vehicles/sv_vehicles.qh>
// also write a marker into demo files for demotc-race-record-extractor to find
stuffcmd(pl,
strcat(
- strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
+ strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt), false)),
" ", ftos(tstart), " ", ftos(dt), "\n"));
}
void race_SendTime(entity e, float cp, float t, float tvalid)
{
- float snew, l;
-
if(g_race_qualifying)
t += e.race_penalty_accumulator;
if(cp == race_timed_checkpoint) // finish line
if (!CS(e).race_completed)
{
- float s;
- if(g_race_qualifying)
- {
- s = GameRules_scoring_add(e, RACE_FASTEST, 0);
- if(!s || t < s)
- GameRules_scoring_add(e, RACE_FASTEST, t - s);
- }
- else
+ int s = GameRules_scoring_add(e, RACE_FASTEST, 0);
+ if(!s || t < s)
+ GameRules_scoring_add(e, RACE_FASTEST, t - s);
+ if(!g_race_qualifying)
{
- s = GameRules_scoring_add(e, RACE_FASTEST, 0);
- if(!s || t < s)
- GameRules_scoring_add(e, RACE_FASTEST, t - s);
-
s = GameRules_scoring_add(e, RACE_TIME, 0);
- snew = TIME_ENCODE(time - game_starttime);
+ int snew = TIME_ENCODE(time - game_starttime);
GameRules_scoring_add(e, RACE_TIME, snew - s);
- l = GameRules_scoring_add_team(e, RACE_LAPS, 1);
+ int l = GameRules_scoring_add_team(e, RACE_LAPS, 1);
if(autocvar_fraglimit)
if(l >= autocvar_fraglimit)
{
CS(e).race_completed = 1;
MAKE_INDEPENDENT_PLAYER(e);
+ if(e.bot_attack)
+ IL_REMOVE(g_bot_targets, e);
+ e.bot_attack = false;
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
ClientData_Touch(e);
}
if (have_verified) return;
have_verified = true;
- bool qual = g_race_qualifying;
+ int qual = g_race_qualifying;
int pl_race_checkpoint = 0;
int pl_race_place = 0;
pl_race_checkpoint = race_NextCheckpoint(i);
// race only (middle of the race)
- g_race_qualifying = false;
+ g_race_qualifying = 0;
pl_race_place = 0;
if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false, true)) {
error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));