]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/race.qc
Merge branch 'master' into terencehill/arena_stuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / race.qc
index 27f32be8388637c28aedb6dc25f53d088d349b06..f6ca98682c3d91eb7b4af582118c06dfed317e41 100644 (file)
@@ -277,8 +277,8 @@ void race_SendTime(entity e, float cp, float t, float tvalid)
                        PlayerScore_Add(e, SP_RACE_TIME, snew - s);
                        l = PlayerTeamScore_Add(e, SP_RACE_LAPS, ST_RACE_LAPS, 1);
 
-                       if(cvar("fraglimit"))
-                               if(l >= cvar("fraglimit"))
+                       if(autocvar_fraglimit)
+                               if(l >= autocvar_fraglimit)
                                        race_StartCompleting();
 
                        if(race_completing)
@@ -306,9 +306,9 @@ void race_SendTime(entity e, float cp, float t, float tvalid)
                                if(cp == race_timed_checkpoint)
                                {
                                        race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e);
-                                       if(g_cts && cvar("g_cts_finish_kill_delay"))
+                                       if(g_cts && autocvar_g_cts_finish_kill_delay)
                                        {
-                                               CTS_ClientKill(cvar("g_cts_finish_kill_delay"));
+                                               CTS_ClientKill(e);
                                        }
                                }
                                if(t < recordtime || recordtime == 0)
@@ -742,11 +742,21 @@ void trigger_race_checkpoint_verify()
                for(trigger = world; (trigger = find(trigger, classname, "trigger_multiple")); )
                        for(targ = world; (targ = find(targ, targetname, trigger.target)); )
                                if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
-                                       targ.wait = -2;
+                                       trigger.wait = 0;
+                                       trigger.delay = 0;
+                                       targ.wait = 0;
                                        targ.delay = 0;
 
-                                       setsize(targ, trigger.mins, trigger.maxs);
-                                       setorigin(targ, trigger.origin);
+                    // These just make the game crash on some maps with oddly shaped triggers. 
+                    // (on the other hand they used to fix the case when two players ran through a checkpoint at once, 
+                    // and often one of them just passed through without being registered. Hope it's fixed  in a better way now.
+                    // (happened on item triggers too)
+                    //
+                                       //targ.wait = -2;
+                                       //targ.delay = 0;
+
+                                       //setsize(targ, trigger.mins, trigger.maxs);
+                                       //setorigin(targ, trigger.origin);
                                        //remove(trigger);
                                }
        }
@@ -795,9 +805,9 @@ void spawnfunc_trigger_race_checkpoint()
        if(!self.race_penalty)
        {
                if(self.race_checkpoint)
-                       WaypointSprite_SpawnFixed("race-checkpoint", o, self, sprite);
+                       WaypointSprite_SpawnFixed("race-checkpoint", o, self, sprite, RADARICON_NONE, '1 0.5 0');
                else
-                       WaypointSprite_SpawnFixed("race-finish", o, self, sprite);
+                       WaypointSprite_SpawnFixed("race-start-finish", o, self, sprite, RADARICON_NONE, '1 0.5 0');
        }
 
        self.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
@@ -841,9 +851,9 @@ void spawnfunc_target_checkpoint() // defrag entity
        race_timed_checkpoint = 1;
 
        if(self.race_checkpoint == 0)
-               WaypointSprite_SpawnFixed("race-start", o, self, sprite);
+               WaypointSprite_SpawnFixed("race-start", o, self, sprite, RADARICON_NONE, '1 0.5 0');
        else
-               WaypointSprite_SpawnFixed("race-checkpoint", o, self, sprite);
+               WaypointSprite_SpawnFixed("race-checkpoint", o, self, sprite, RADARICON_NONE, '1 0.5 0');
 
        self.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;