-/// \brief Unconditional maximum amount of resources the player can have.
-const int RESOURCE_AMOUNT_HARD_LIMIT = 999;
-
-/// \brief Describes the available resource types.
-enum
-{
- RESOURCE_HEALTH = 1, ///< Health.
- RESOURCE_ARMOR, ///< Armor.
- RESOURCE_SHELLS, ///< Shells (used by shotgun).
- RESOURCE_BULLETS, ///< Bullets (used by machinegun and rifle)
- RESOURCE_ROCKETS, ///< Rockets (used by mortar, hagar, devastator, etc).
- RESOURCE_CELLS, ///< Cells (used by electro, crylink, vortex, etc)
- RESOURCE_PLASMA, ///< Plasma (unused).
- RESOURCE_FUEL ///< Fuel (used by jetpack).
-};
+/// \file
+/// \brief Header file that describes the resource system.
+/// \author Lyberta
+/// \copyright GNU GPLv2 or any later version.
+
+#include <common/resources.qh>