]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/round_handler.qc
Merge branch 'master' into develop
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / round_handler.qc
index d347fcbaf9be95d010a8af0378795ffe3c9fe315..6c9342b80e30bcb64ec2759cc4a67c245d3bc95f 100644 (file)
@@ -1,10 +1,10 @@
 #include "round_handler.qh"
 
-#include <server/defs.qh>
-#include <server/miscfunctions.qh>
-#include "campaign.qh"
-#include "command/vote.qh"
-#include "../common/util.qh"
+#include <common/mapobjects/triggers.qh>
+#include <common/util.qh>
+#include <server/campaign.qh>
+#include <server/command/vote.qh>
+#include <server/world.qh>
 
 void round_handler_Think(entity this)
 {
@@ -28,7 +28,7 @@ void round_handler_Think(entity this)
                this.wait = false;
                this.cnt = this.count + 1;  // init countdown
                round_starttime = time + this.count;
-               reset_map(true);
+               reset_map(true, false);
        }
 
        if (this.cnt > 0)  // countdown running
@@ -42,6 +42,7 @@ void round_handler_Think(entity this)
                                this.cnt = 0;
                                this.round_endtime = (this.round_timelimit) ? time + this.round_timelimit : 0;
                                this.nextthink = time;
+                               rounds_played++;
                                if (this.roundStart) this.roundStart();
                                return;
                        }
@@ -50,6 +51,7 @@ void round_handler_Think(entity this)
                else
                {
                        round_handler_Reset(0);
+                       round_starttime = -1; // can't start
                }
                this.nextthink = time + 1;  // canRoundStart every second
        }
@@ -75,6 +77,7 @@ void round_handler_Init(float the_delay, float the_count, float the_round_timeli
        this.count = fabs(floor(the_count));
        this.cnt = this.count + 1;
        this.round_timelimit = (the_round_timelimit > 0) ? the_round_timelimit : 0;
+       round_limit = the_round_timelimit;
 }
 
 // NOTE: this is only needed because if round_handler spawns at time 1
@@ -93,7 +96,7 @@ void round_handler_Spawn(bool() canRoundStart_func, bool() canRoundEnd_func, voi
                backtrace("Can't spawn round_handler again!");
                return;
        }
-       entity this = round_handler = new(round_handler);
+       entity this = round_handler = new_pure(round_handler);
 
        setthink(this, round_handler_FirstThink);
        this.canRoundStart = canRoundStart_func;
@@ -111,7 +114,11 @@ void round_handler_Reset(float next_think)
        if (this.count)
                if (this.cnt < this.count + 1) this.cnt = this.count + 1;
        this.nextthink = next_think;
-       round_starttime = (next_think) ? (next_think + this.count) : -1;
+       if (next_think)
+       {
+               if (next_think <= game_starttime) rounds_played = 0;
+               round_starttime = next_think + this.count;
+       }
 }
 
 void round_handler_Remove()