.float() canRoundEnd;
.void() roundStart;
-void round_handler_Spawn(float() canRoundStart_func, float() canRoundEnd_func, void() roundStart_func, float the_delay, float the_count, float the_round_timelimit);
+void round_handler_Init(float the_delay, float the_count, float the_round_timelimit);
+void round_handler_Spawn(float() canRoundStart_func, float() canRoundEnd_func, void() roundStart_func);
float round_handler_IsActive();
float round_handler_AwaitingNextRound();
float round_handler_CountdownRunning();