* teamscore entities
*/
-float TeamScore_SendEntity(entity to, float sendflags)
+bool TeamScore_SendEntity(entity this, entity to, float sendflags)
{
float i, p, longflags;
}
}
-float ScoreInfo_SendEntity(entity to, int sf)
+bool ScoreInfo_SendEntity(entity this, entity to, int sf)
{
float i;
WriteByte(MSG_ENTITY, ENT_CLIENT_SCORES_INFO);
* per-player score entities
*/
-float PlayerScore_SendEntity(entity to, float sendflags)
+bool PlayerScore_SendEntity(entity this, entity to, float sendflags)
{
float i, p, longflags;