#include "scores.qh"
#include "command/common.qh"
-#include "defs.qh"
-#include <server/g_world.qh>
-#include <server/miscfunctions.qh>
+#include <common/weapons/_all.qh>
+#include "client.qh"
+#include <server/intermission.qh>
+#include <server/world.qh>
#include <server/mutators/_mod.qh>
#include <server/round_handler.qh>
#include <common/net_linked.qh>
sk = CS(p).scorekeeper;
- s = strcat(s, playername(p, false));
+ s = strcat(s, playername(p.netname, p.team, false));
for (;;)
{
i = strlennocol(s) - NAMEWIDTH;
void Score_NicePrint_Spectator(entity to, entity p)
{
- print_to(to, strcat(" ", playername(p, false)));
+ print_to(to, strcat(" ", playername(p.netname, p.team, false)));
}
.float score_dummyfield;