+ WriteByte(MSG_ENTITY, Welcomemessage_too);
+ // for some reason ScoreInfo_SendEntity is called twice on client connection
+ // send the welcome message only once
+ if (Welcomemessage_too)
+ {
+ // welcome message is sent here because it needs to know the gametype
+ SendWelcomemessage_msg_type(this, false, MSG_ENTITY);
+ Welcomemessage_too = 0;
+ }