]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/spawnpoints.qh
Hack: only check one flag per team (fixes some oddities, but also means you may not...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / spawnpoints.qh
index b654d83caf2af105857004642c06701259e7c691..56e00b5ac5258c7bc7b8f8a82bea0a0f75eb8bf3 100644 (file)
@@ -1,9 +1,9 @@
-#ifndef SPAWNPOINTS_H
-#define SPAWNPOINTS_H
+#pragma once
 
 .vector spawnpoint_score;
 float spawnpoint_nag;
-float SpawnEvent_Send(entity to, int sf);
-entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck);
-entity SelectSpawnPoint (float anypoint);
-#endif
+bool SpawnEvent_Send(entity this, entity to, int sf);
+entity Spawn_FilterOutBadSpots(entity this, entity firstspot, float mindist, float teamcheck);
+entity SelectSpawnPoint(entity this, bool anypoint);
+spawnfunc(info_player_deathmatch);
+void spawnpoint_use(entity this, entity actor, entity trigger);