]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Clean up/optimize racer code a bit. Make it use a simpler phys path when idle. Tweak...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 73c444afec7b8637e0481ecb18ba133d01f471a1..007c6369ede68e3e5239d1b774076b1cf65e3840 100644 (file)
@@ -151,6 +151,8 @@ float RedirectionThink();
 entity SelectSpawnPoint (float anypoint);
 void StartFrame (void)
 {
+       execute_next_frame();
+
        remove = remove_unsafely; // not during spawning!
        serverprevtime = servertime;
        servertime = time;
@@ -201,9 +203,12 @@ void StartFrame (void)
 
        skill = autocvar_skill;
 
+       count_players();
+       if(g_ca || g_freezetag)
+               count_alive_players();
+       Arena_Warmup();
        Spawnqueue_Check();
 
-
        // detect when the pre-game countdown (if any) has ended and the game has started
        game_delay = (time < game_starttime) ? TRUE : FALSE;