]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Merge branch 'DefaultUser/m_itemid' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 105e2a94372168490aaea0ec0049db3bbb8b4051..0c36a77c5b7689665d101e1d676efe67af567e21 100644 (file)
@@ -4,12 +4,11 @@
 #include "g_hook.qh"
 #include "g_world.qh"
 
-#include "bot/bot.qh"
-#include "bot/waypoints.qh"
+#include "bot/api.qh"
 
 #include "command/common.qh"
 
-#include "mutators/all.qh"
+#include "mutators/_mod.qh"
 #include "weapons/csqcprojectile.qh"
 
 #include "../common/constants.qh"
@@ -19,7 +18,7 @@
 #include "../common/util.qh"
 
 #include "../common/vehicles/all.qh"
-#include "../common/weapons/all.qh"
+#include <common/weapons/_all.qh>
 
 #include "../lib/csqcmodel/sv_model.qh"
 
@@ -118,7 +117,8 @@ void CreatureFrame_FallDamage(entity this)
 
 void CreatureFrame_All()
 {
-       FOREACH_ENTITY_FLOAT(damagedbycontents, true, {
+       IL_EACH(g_damagedbycontents, it.damagedbycontents,
+       {
                if (it.move_movetype == MOVETYPE_NOCLIP) continue;
                CreatureFrame_Liquids(it);
                CreatureFrame_FallDamage(it);
@@ -153,14 +153,15 @@ Called before each frame by the server
 float game_delay;
 float game_delay_last;
 
-bool autocvar_sv_autopause = true;
+bool autocvar_sv_autopause = false;
 float RedirectionThink();
-void PM_Main(Client this);
+void systems_update();
+void sys_phys_update(entity this, float dt);
 void StartFrame()
 {
     // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
-    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PM_Main(it));
-    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PlayerPreThink(it));
+    IL_EACH(g_players, IS_FAKE_CLIENT(it), sys_phys_update(it, frametime));
+    IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPreThink(it));
 
        execute_next_frame();
        if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
@@ -191,7 +192,7 @@ void StartFrame()
        }
 #endif
 
-       FOREACH_ENTITY_FLOAT(csqcprojectile_clientanimate, true, CSQCProjectile_Check(it));
+       IL_EACH(g_projectiles, it.csqcprojectile_clientanimate, CSQCProjectile_Check(it));
 
        if (RedirectionThink()) return;
 
@@ -229,7 +230,7 @@ void StartFrame()
        MUTATOR_CALLHOOK(SV_StartFrame);
 
     FOREACH_CLIENT(true, GlobalStats_update(it));
-    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PlayerPostThink(it));
+    IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
 }
 
 .vector originjitter;
@@ -246,7 +247,7 @@ void SV_OnEntityPreSpawnFunction(entity this)
        if (this.gametypefilter != "")
        if (!isGametypeInFilter(MapInfo_LoadedGametype, teamplay, have_team_spawns, this.gametypefilter))
        {
-               remove(this);
+               delete(this);
                __spawnfunc_expecting = false;
                return;
        }
@@ -355,7 +356,7 @@ LABEL(cvar_fail)
                if (!inv)
                {
                        //print("cvarfilter fail\n");
-                       remove(this);
+                       delete(this);
                        __spawnfunc_expecting = false;
                        return;
                }
@@ -363,12 +364,12 @@ LABEL(cvar_fail)
 
        if(DoesQ3ARemoveThisEntity(this))
        {
-               remove(this);
+               delete(this);
                __spawnfunc_expecting = false;
                return;
        }
 
-       this.move_movetype = this.movetype;
+       set_movetype(this, this.movetype);
 
        // support special -1 and -2 angle from radiant
        if (this.angles == '0 -1 0')
@@ -393,7 +394,7 @@ LABEL(cvar_fail)
 
        if(MUTATOR_CALLHOOK(OnEntityPreSpawn, this))
        {
-               remove(this);
+               delete(this);
                __spawnfunc_expecting = false;
                return;
        }
@@ -402,8 +403,8 @@ LABEL(cvar_fail)
 void WarpZone_PostInitialize_Callback()
 {
        // create waypoint links for warpzones
-       entity e;
-       for(e = NULL; (e = find(e, classname, "trigger_warpzone")); )
+       //for(entity e = warpzone_first; e; e = e.warpzone_next)
+       for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
        {
                vector src, dst;
                src = (e.absmin + e.absmax) * 0.5;