]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
First step to implementing removal of spawned objects. Currently in debugging state...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 3d2f562977f564689ff04213c59c23a2c6d13cb5..ce5828affc0194d1c051cf26b3412b6ff2688c61 100644 (file)
@@ -1,10 +1,7 @@
 void CreatureFrame (void)
 {
-       local entity oldself;
-       local float dm;
-       
-       float damagerate; // where damagerate 5 means 5 hits per second (0.2 delay)
-       damagerate = (1 / bound(1, autocvar_g_balance_contents_damagerate, 100));
+       entity oldself;
+       float dm;
        
        oldself = self;
        for(self = world; (self = findfloat(self, damagedbycontents, TRUE)); )
@@ -12,10 +9,7 @@ void CreatureFrame (void)
                if (self.movetype == MOVETYPE_NOCLIP) { continue; }
                
                float vehic = (self.vehicle_flags & VHF_ISVEHICLE);
-               float projectile = (self.projectiledeathtype);
-               
-               //if(projectile)
-               //      print("waterlevel: ", ftos((self.watertype <= CONTENT_WATER && self.waterlevel > 0)), ". \n");
+               float projectile = (self.flags & FL_PROJECTILE);
                
                if (self.watertype <= CONTENT_WATER && self.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
                {
@@ -23,16 +17,15 @@ void CreatureFrame (void)
                        {
                                self.flags |= FL_INWATER;
                                self.dmgtime = 0;
-                               //te_customflash(self.origin, 200, 20, '50 0.1 0.1');
                        }
-                       
+
                        if(!vehic && !projectile) // vehicles and projectiles don't drown
                        {
                                if (self.waterlevel != WATERLEVEL_SUBMERGED)
                                {
-                                       if(self.air_finished < time + 9)
+                                       if(self.air_finished < time)
                                                PlayerSound(playersound_gasp, CH_PLAYER, VOICETYPE_PLAYERSOUND);
-                                       self.air_finished = time + 12;
+                                       self.air_finished = time + autocvar_g_balance_contents_drowndelay;
                                        self.dmg = 2;
                                }
                                else if (self.air_finished < time)
@@ -40,7 +33,7 @@ void CreatureFrame (void)
                                        if (!self.deadflag)
                                        if (self.pain_finished < time)
                                        {
-                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_drowning * damagerate, DEATH_DROWN, self.origin, '0 0 0');
+                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN, self.origin, '0 0 0');
                                                self.pain_finished = time + 0.5;
                                        }
                                }
@@ -48,7 +41,7 @@ void CreatureFrame (void)
                        
                        if (self.dmgtime < time)
                        {
-                               self.dmgtime = time + damagerate; 
+                               self.dmgtime = time + autocvar_g_balance_contents_damagerate; 
                                
                                if (!projectile)
                                {
@@ -59,7 +52,7 @@ void CreatureFrame (void)
                                                        self.watersound_finished = time + 0.5;
                                                        sound (self, CH_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
                                                }
-                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_lava * damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
+                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
                                        }
                                        else if (self.watertype == CONTENT_SLIME)
                                        {
@@ -68,12 +61,12 @@ void CreatureFrame (void)
                                                        self.watersound_finished = time + 0.5;
                                                        sound (self, CH_PLAYER, "player/slime.wav", VOL_BASE, ATTN_NORM);
                                                }
-                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_slime * damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
+                                               Damage (self, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
                                        }
                                }
                                else if ((self.watertype == CONTENT_LAVA) || (self.watertype == CONTENT_SLIME))
                                {
-                                       Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
+                                       Damage (self, world, world, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
                                }
                        }
                }
@@ -84,7 +77,6 @@ void CreatureFrame (void)
                                // play leave water sound
                                self.flags &~= FL_INWATER;
                                self.dmgtime = 0;
-                               //te_customflash(self.origin, 200, 20, '0.1 0.1 50');
                        }
                        self.air_finished = time + 12;
                        self.dmg = 2;