]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Merge branch 'master' into terencehill/hud_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index cb348848950cf0d7733e9d164119aaae393d488a..df1e1e61217b7b87dc0002c9ce13e37a1e3272bb 100644 (file)
@@ -1,3 +1,4 @@
+#include "sv_main.qh"
 
 #include "anticheat.qh"
 #include "g_hook.qh"
@@ -101,7 +102,7 @@ void CreatureFrame_FallDamage(entity this)
                if(!this.hook.state)
                {
                        float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
-                       if (this.deadflag)
+                       if (IS_DEAD(this))
                                dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
                        else
                                dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
@@ -127,12 +128,10 @@ void CreatureFrame_All()
 void Pause_TryPause(bool ispaused)
 {
        int n = 0;
-       entity it;
-       FOR_EACH_REALPLAYER(it)
-       {
+       FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
                if (PHYS_INPUT_BUTTON_CHAT(it) != ispaused) return;
                ++n;
-       }
+       ));
        if (!n) return;
        setpause(ispaused);
 }
@@ -153,12 +152,17 @@ Called before each frame by the server
 float game_delay;
 float game_delay_last;
 
+bool autocvar_sv_autopause = true;
 float RedirectionThink();
+void PM_Main(Client this);
 void StartFrame()
 {
-       SELFPARAM();
+    // TODO: if move is more than 50ms, split it into two moves (this matches QWSV behavior and the client prediction)
+    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), PM_Main(it));
+    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), WITH(entity, self, it, PlayerPreThink()));
+
        execute_next_frame();
-       if (!server_is_dedicated) Pause_TryPause(true);
+       if (autocvar_sv_autopause && !server_is_dedicated) Pause_TryPause(true);
 
        remove = remove_unsafely; // not during spawning!
        serverprevtime = servertime;
@@ -172,14 +176,12 @@ void StartFrame()
                LOG_INFO("CEFC time: ", ftos(t * 1000), "ms; ");
                int c_seeing = 0;
                int c_seen = 0;
-               entity cl;
-               FOR_EACH_CLIENT(cl)
-               {
-                       if(IS_REAL_CLIENT(cl))
+               FOREACH_CLIENT(true, LAMBDA(
+                       if(IS_REAL_CLIENT(it))
                                ++c_seeing;
-                       if(IS_PLAYER(cl))
+                       if(IS_PLAYER(it))
                                ++c_seen;
-               }
+               ));
                LOG_INFO("CEFC calls per second: ", ftos(c_seeing * (c_seen - 1) / t), "; ");
                LOG_INFO("CEFC 100% load at: ", ftos(solve_quadratic(t, -t, -1) * '0 1 0'), "\n");
 
@@ -218,11 +220,7 @@ void StartFrame()
        CreatureFrame_All();
        CheckRules_World();
 
-       // if in warmup stage and limit for warmup is hit start match
-       if(warmup_stage)
-       if(!gameover)
-       if((g_warmup_limit > 0 && time >= g_warmup_limit)
-        || (g_warmup_limit == 0 && autocvar_timelimit != 0 && time >= autocvar_timelimit * 60))
+       if(warmup_stage && !gameover && warmup_limit > 0 && time >= warmup_limit)
        {
                ReadyRestart();
                return;
@@ -231,13 +229,9 @@ void StartFrame()
        bot_serverframe();
        anticheat_startframe();
        MUTATOR_CALLHOOK(SV_StartFrame);
-       {
-        entity e;
-        FOR_EACH_CLIENT(e)
-        {
-            GlobalStats_update(e);
-        }
-    }
+
+    FOREACH_CLIENT(true, LAMBDA(GlobalStats_update(it)));
+    FOREACH_ENTITY_CLASS(STR_PLAYER, IS_FAKE_CLIENT(it), WITH(entity, self, it, PlayerPostThink()));
 }
 
 .vector originjitter;
@@ -356,7 +350,7 @@ void SV_OnEntityPreSpawnFunction()
                        }
                }
                inv = !inv;
-:cvar_fail
+LABEL(cvar_fail)
                // now inv is 1 if we want to keep the item, and 0 if we want to get rid of it
                if (!inv)
                {