continue;
case "ALL":
got += GiveBit(e, items, IT_FUEL_REGEN, op, val);
- got += GiveValue(e, strength_finished, op, time + val);
- got += GiveValue(e, invincible_finished, op, time + val);
+ got += GiveValue(e, strength_finished, op, time);
+ got += GiveValue(e, invincible_finished, op, time);
got += GiveBit(e, items, IT_UNLIMITED_AMMO, op, val);
case "all":
got += GiveBit(e, items, IT_JETPACK, op, val);