StartItem ("models/items/g_jetpack.md3", "misc/itempickup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Jet pack", IT_JETPACK, 0, FL_POWERUP, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
}
-// we no longer have the seeker
-void spawnfunc_weapon_seeker()
-{
- spawnfunc_weapon_fireball();
-}
-
#define OP_SET 0
#define OP_MIN 1
continue;
case "ALL":
got += GiveBit(e, items, IT_FUEL_REGEN, op, val);
- got += GiveValue(e, strength_finished, op, time + val);
- got += GiveValue(e, invincible_finished, op, time + val);
+ got += GiveValue(e, strength_finished, op, time);
+ got += GiveValue(e, invincible_finished, op, time);
got += GiveBit(e, items, IT_UNLIMITED_AMMO, op, val);
case "all":
got += GiveBit(e, items, IT_JETPACK, op, val);