]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_items.qc
Merge branch 'master' into terencehill/centerprint_stuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_items.qc
index 001063585b107faa2411b76a6500d0f4799e549f..b502cac3312d051d46c4f044516f78c1d4ff80eb 100644 (file)
@@ -146,11 +146,11 @@ void Item_Respawn (void)
 {
        Item_Show(self, 1);
        if(!g_minstagib && self.items == IT_STRENGTH)
-               sound (self, CH_TRIGGER_SINGLE, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);      // play respawn sound
+               sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);     // play respawn sound
        else if(!g_minstagib && self.items == IT_INVINCIBLE)
-               sound (self, CH_TRIGGER_SINGLE, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);        // play respawn sound
+               sound (self, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);       // play respawn sound
        else
-               sound (self, CH_TRIGGER_SINGLE, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM);   // play respawn sound
+               sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM);  // play respawn sound
        setorigin (self, self.origin);
 
        //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1);
@@ -203,7 +203,7 @@ void Item_RespawnCountdown (void)
                                        WaypointSprite_UpdateBuildFinished(self.waypointsprite_attached, time + ITEM_RESPAWN_TICKS);
                        }
                }
-               sound (self, CH_TRIGGER_SINGLE, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM);  // play respawn sound
+               sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM); // play respawn sound
                if(self.waypointsprite_attached)
                {
                        WaypointSprite_Ping(self.waypointsprite_attached);
@@ -279,7 +279,6 @@ float Item_GiveTo(entity item, entity player)
                        {
                                pickedup = TRUE;
                                // play some cool sounds ;)
-                               centerprint(player, "\n");
                                if (clienttype(player) == CLIENTTYPE_REAL)
                                {
                                        if(player.health <= 5)