.float delay;
// weapon remove ent from df
-void target_init_verify()
+void target_init_verify(entity this)
{
entity trigger, targ;
for(trigger = world; (trigger = find(trigger, classname, "trigger_multiple")); )
}
// weapon give ent from defrag
-void target_give_init()
-{SELFPARAM();
+void target_give_init(entity this)
+{
entity targ;
for (targ = world; (targ = find(targ, targetname, self.target)); ) {
if (targ.classname == "weapon_rocketlauncher" || targ.classname == "weapon_devastator") {