]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/teamplay.qc
Merge branch 'master' into terencehill/lms_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
index a7c7205c1fb5781bec8edf30adc0dfa5a2a3fc12..11509b5428a74f26d96fdc29c21bdfb7019317e5 100644 (file)
@@ -1,19 +1,19 @@
 #include "teamplay.qh"
 
-#include "client.qh"
-#include "race.qh"
-#include "scores.qh"
-#include "scores_rules.qh"
-
-#include "bot/api.qh"
-
-#include "command/vote.qh"
-
-#include <server/mutators/_mod.qh>
-
-#include "../common/deathtypes/all.qh"
+#include <common/deathtypes/all.qh>
 #include <common/gamemodes/_mod.qh>
-#include "../common/teams.qh"
+#include <common/teams.qh>
+#include <server/bot/api.qh>
+#include <server/bot/default/cvars.qh>
+#include <server/campaign.qh>
+#include <server/client.qh>
+#include <server/command/vote.qh>
+#include <server/damage.qh>
+#include <server/gamelog.qh>
+#include <server/mutators/_mod.qh>
+#include <server/race.qh>
+#include <server/scores.qh>
+#include <server/scores_rules.qh>
 
 /// \brief Describes a state of team balance entity.
 enum
@@ -46,11 +46,13 @@ string autocvar_g_forced_team_pink;
 
 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
 
-STATIC_INIT(g_team_entities)
+void Team_InitTeams()
 {
+       if (g_team_entities[0])
+               return;
        for (int i = 0; i < NUM_TEAMS; ++i)
        {
-               g_team_entities[i] = spawn();
+               g_team_entities[i] = new_pure(team_entity);
        }
 }
 
@@ -207,38 +209,39 @@ bool Player_SetTeamIndex(entity player, int index)
 bool SetPlayerTeam(entity player, int team_index, int type)
 {
        int old_team_index = Entity_GetTeamIndex(player);
+
        if (!Player_SetTeamIndex(player, team_index))
-       {
                return false;
-       }
+
        LogTeamChange(player.playerid, player.team, type);
+
        if (team_index != old_team_index)
        {
-               PlayerScore_Clear(player);
-               if (team_index != -1)
-               {
-                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(
-                               player.team, INFO_JOIN_PLAY_TEAM), player.netname);
-               }
-               else
-               {
-                       if (!CS(player).just_joined)
-                       {
-                               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE,
-                                       player.netname);
-                       }
-               }
                KillPlayerForTeamChange(player);
+               PlayerScore_Clear(player);
+               CS(player).parm_idlesince = time;
+
                if (!IS_BOT_CLIENT(player))
-               {
                        TeamBalance_AutoBalanceBots();
-               }
+
+               if (team_index != -1)
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(player.team, INFO_JOIN_PLAY_TEAM), player.netname);
        }
-       else if (team_index == -1)
+
+       if (team_index == -1)
        {
-               if (!CS(player).just_joined && player.frags != FRAGS_SPECTATOR)
+               if (autocvar_sv_maxidle_playertospectator > 0 && CS(player).idlekick_lasttimeleft)
+               {
+                       // this done here so it happens even when manually speccing during the countdown
+                       Kill_Notification(NOTIF_ONE_ONLY, player, MSG_CENTER, CPID_IDLING);
+                       CS(player).idlekick_lasttimeleft = 0;
+               }
+               else if (!CS(player).just_joined && player.frags != FRAGS_SPECTATOR)
+               {
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE, player.netname);
+               }
        }
+
        return true;
 }
 
@@ -464,6 +467,7 @@ entity TeamBalance_CheckAllowedTeams(entity for_whom)
                team_ent.m_num_bots = 0;
        }
        setthink(balance, TeamBalance_Destroy);
+       balance.nextthink = time;
 
        int teams_mask = 0;
        string teament_name = string_null;
@@ -1122,18 +1126,13 @@ void SV_ChangeTeam(entity player, int new_color)
        {
                SetPlayerColors(player, new_color);
        }
-       // TODO: Should we really bother with this?
        if(!IS_CLIENT(player))
        {
-               // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
-               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING,
-                       player.netname);
                return;
        }
        if (!teamplay)
        {
                return;
        }
-       Player_SetTeamIndexChecked(player, Team_TeamToIndex((new_color & 0x0F) +
-               1));
+       Player_SetTeamIndexChecked(player, Team_TeamToIndex((new_color & 0x0F) + 1));
 }