]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/teamplay.qc
some very WIP race code, won't compile yet, but already contains most stuff from...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
index 5d868184b950e7372cf773ef5139e6dea3fe968d..1232e3c8eb9262f180e8bb97279fdaf761f29181 100644 (file)
@@ -210,9 +210,6 @@ void InitGameplayMode()
        fraglimit_override = cvar("fraglimit_override");
        leadlimit_override = cvar("leadlimit_override");
 
-       if(cvar("g_dodging"))
-               MUTATOR_ADD(dodging);
-       
        if(g_dm)
        {
                game = GAME_DEATHMATCH;
@@ -513,8 +510,6 @@ void PrintWelcomeMessage(entity pl)
                modifications = strcat(modifications, ", Low gravity");
        if(g_cloaked)
                modifications = strcat(modifications, ", Cloaked");
-       if(g_footsteps)
-               modifications = strcat(modifications, ", Steps");
        if(g_grappling_hook)
                modifications = strcat(modifications, ", Hook");
        if(g_laserguided_missile)
@@ -882,6 +877,33 @@ float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
        // find out what teams are available
        CheckAllowedTeams(pl);
 
+       // if we want the player in a certain team for campaign, force him there
+       if(cvar("g_campaign"))
+       if(clienttype(pl) == CLIENTTYPE_REAL) // only players, not bots
+       {
+               switch(cvar("g_campaign_forceteam"))
+               {
+                       case 1:
+                               SetPlayerColors(pl, COLOR_TEAM1 - 1);
+                               LogTeamchange(pl.playerid, pl.team, 2);
+                               return COLOR_TEAM1;
+                       case 2:
+                               SetPlayerColors(pl, COLOR_TEAM2 - 1);
+                               LogTeamchange(pl.playerid, pl.team, 2);
+                               return COLOR_TEAM2;
+                       case 3:
+                               SetPlayerColors(pl, COLOR_TEAM3 - 1);
+                               LogTeamchange(pl.playerid, pl.team, 2);
+                               return COLOR_TEAM3;
+                       case 4:
+                               SetPlayerColors(pl, COLOR_TEAM4 - 1);
+                               LogTeamchange(pl.playerid, pl.team, 2);
+                               return COLOR_TEAM4;
+                       default:
+                               break;
+               }
+       }
+
        // if we don't care what team he ends up on, put him on whatever team he entered as.
        // if he's not on a valid team, then let other code put him on the smallest team
        if(!forcebestteam)
@@ -914,7 +936,7 @@ float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
 
        smallest = FindSmallestTeam(pl, TRUE);
 
-       if(!only_return_best)
+       if(!only_return_best && !pl.bot_forced_team)
        {
                TeamchangeFrags(self);
                if(smallest == 1)