]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/teamplay.qc
First step to implementing removal of spawned objects. Currently in debugging state...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
index ab8eee07534f0d1a7ab079e58d0e5bbd418ac688..173e6ec270e2b27b3247613a7ad18938a9ef1841 100644 (file)
@@ -437,7 +437,7 @@ void InitGameplayMode()
 }
 
 string GetClientVersionMessage() {
-       local string versionmsg;
+       string versionmsg;
        if (self.version_mismatch) {
                if(self.version < autocvar_gameversion) {
                        versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
@@ -450,56 +450,10 @@ string GetClientVersionMessage() {
        return versionmsg;
 }
 
-
-void PrintWelcomeMessage(entity pl)
+string getwelcomemessage(void)
 {
        string s, modifications, motd;
 
-       if(self.cvar_scr_centertime == 0) return;
-
-       if(autocvar_g_campaign)
-       {
-               if(self.classname == "player" && !self.BUTTON_INFO)
-                       return;
-       }
-       else
-       {
-               if((time - self.jointime) > autocvar_welcome_message_time && !self.BUTTON_INFO)
-                       return;
-       }
-
-       if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
-               if(self.welcomemessage_time > time) return;
-               self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
-       }
-
-       if(autocvar_g_campaign)
-       {
-               centerprint(pl, campaign_message);
-               return;
-       }
-
-//TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
-       if(!self.BUTTON_INFO)
-       {
-               // TODO get rid of this too
-               local string specString;
-               specString = NEWLINES;
-               //if(time < game_starttime) //also show the countdown when being a spectator
-               //      specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
-               //else
-               if (timeoutStatus != 0)
-                       specString = strcat(specString, "\n\n", getTimeoutText(1));
-               else
-               {
-                       if(self.classname == "player")
-                               return;
-                       goto normal;
-               }
-               return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
-       }
-
-:normal
        ret_string = "";
        MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
        modifications = ret_string;
@@ -533,18 +487,15 @@ void PrintWelcomeMessage(entity pl)
                modifications = strcat(modifications, ", Jet pack");
        modifications = substring(modifications, 2, strlen(modifications) - 2);
 
-       local string versionmessage;
+       string versionmessage;
        versionmessage = GetClientVersionMessage();
 
-       s = strcat(s, NEWLINES, "This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
+       s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
        s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
 
        if(modifications != "")
                s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
 
-       if(timeoutStatus != 0)
-               s = strcat(s, "\n\n", getTimeoutText(1));
-
        if (g_grappling_hook)
                s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
 
@@ -566,12 +517,9 @@ void PrintWelcomeMessage(entity pl)
        if (motd != "") {
                s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
        }
-       s = strcat(s, "\n");
-
-       centerprint(pl, s);
+       return s;
 }
 
-
 void SetPlayerColors(entity pl, float _color)
 {
        /*string s;
@@ -1327,13 +1275,13 @@ void AuditTeams()
 // code from here on is just to support maps that don't have team entities
 void tdm_spawnteam (string teamname, float teamcolor)
 {
-       local entity e;
+       entity e;
        e = spawn();
        e.classname = "tdm_team";
        e.netname = teamname;
        e.cnt = teamcolor;
        e.team = e.cnt + 1;
-};
+}
 
 // spawn some default teams if the map is not set up for tdm
 void tdm_spawnteams()
@@ -1351,16 +1299,16 @@ void tdm_spawnteams()
                tdm_spawnteam("Yellow", COLOR_TEAM3-1);
        if(numteams >= 4)
                tdm_spawnteam("Pink", COLOR_TEAM4-1);
-};
+}
 
 void tdm_delayedinit()
 {
        // if no teams are found, spawn defaults
        if (find(world, classname, "tdm_team") == world)
                tdm_spawnteams();
-};
+}
 
 void tdm_init()
 {
        InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
-};
+}