prev = cvar("gamecfg");
for(i = 0; i < 2; ++i)
{
+//#NO AUTOCVARS START
found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
+//#NO AUTOCVARS END
if(found)
break;
race_timelimit = cvar("timelimit");
cvar_set("fraglimit", "0");
cvar_set("leadlimit", "0");
- cvar_set("timelimit", cvar_string("g_race_qualifying_timelimit"));
+ cvar_set("timelimit", ftos(cvar("g_race_qualifying_timelimit")));
}
else
g_race_qualifying = 0;