]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/teamplay.qc
Resolve conflicts 1: Merge commit 'c58baab5' into bones_was_here/q3compat
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
index d9682ed6acffcbfe81c791f43c578e08f0e8c58a..c26a0b16550ac51062a40c742468d5f93f214076 100644 (file)
@@ -1,19 +1,19 @@
 #include "teamplay.qh"
 
-#include "client.qh"
-#include "race.qh"
-#include "scores.qh"
-#include "scores_rules.qh"
-
-#include "bot/api.qh"
-
-#include "command/vote.qh"
-
-#include <server/mutators/_mod.qh>
-
-#include "../common/deathtypes/all.qh"
+#include <common/deathtypes/all.qh>
 #include <common/gamemodes/_mod.qh>
-#include "../common/teams.qh"
+#include <common/teams.qh>
+#include <server/bot/api.qh>
+#include <server/bot/default/cvars.qh>
+#include <server/campaign.qh>
+#include <server/client.qh>
+#include <server/command/vote.qh>
+#include <server/damage.qh>
+#include <server/gamelog.qh>
+#include <server/mutators/_mod.qh>
+#include <server/race.qh>
+#include <server/scores.qh>
+#include <server/scores_rules.qh>
 
 /// \brief Describes a state of team balance entity.
 enum
@@ -28,8 +28,6 @@ enum
 /// \brief Indicates that the player is not allowed to join a team.
 const int TEAM_NOT_ALLOWED = -1;
 
-.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
-
 .int m_team_balance_state; ///< Holds the state of the team balance entity.
 .entity m_team_balance_team[NUM_TEAMS]; ///< ???
 
@@ -46,11 +44,13 @@ string autocvar_g_forced_team_pink;
 
 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
 
-STATIC_INIT(g_team_entities)
+void Team_InitTeams()
 {
+       if (g_team_entities[0])
+               return;
        for (int i = 0; i < NUM_TEAMS; ++i)
        {
-               g_team_entities[i] = spawn();
+               g_team_entities[i] = new_pure(team_entity);
        }
 }
 
@@ -181,7 +181,7 @@ bool Player_SetTeamIndex(entity player, int index)
                {
                        // This is important when players join the game and one of their
                        // color matches the team color while other doesn't. For example
-                       // [BOT]Lion.
+                       // [BOT]Lion: color 0 4.
                        SetPlayerColors(player, new_team - 1);
                }
                return true;
@@ -207,38 +207,39 @@ bool Player_SetTeamIndex(entity player, int index)
 bool SetPlayerTeam(entity player, int team_index, int type)
 {
        int old_team_index = Entity_GetTeamIndex(player);
+
        if (!Player_SetTeamIndex(player, team_index))
-       {
                return false;
-       }
+
        LogTeamChange(player.playerid, player.team, type);
+
        if (team_index != old_team_index)
        {
-               PlayerScore_Clear(player);
-               if (team_index != -1)
-               {
-                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(
-                               player.team, INFO_JOIN_PLAY_TEAM), player.netname);
-               }
-               else
-               {
-                       if (!CS(player).just_joined)
-                       {
-                               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE,
-                                       player.netname);
-                       }
-               }
                KillPlayerForTeamChange(player);
+               PlayerScore_Clear(player);
+               CS(player).parm_idlesince = time;
+
                if (!IS_BOT_CLIENT(player))
-               {
                        TeamBalance_AutoBalanceBots();
-               }
+
+               if (team_index != -1)
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(player.team, INFO_JOIN_PLAY_TEAM), player.netname);
        }
-       else if (team_index == -1)
+
+       if (team_index == -1)
        {
-               if (!CS(player).just_joined)
+               if (autocvar_sv_maxidle_playertospectator > 0 && CS(player).idlekick_lasttimeleft)
+               {
+                       // this done here so it happens even when manually speccing during the countdown
+                       Kill_Notification(NOTIF_ONE_ONLY, player, MSG_CENTER, CPID_IDLING);
+                       CS(player).idlekick_lasttimeleft = 0;
+               }
+               else if (!CS(player).just_joined && player.frags != FRAGS_SPECTATOR)
+               {
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE, player.netname);
+               }
        }
+
        return true;
 }
 
@@ -464,8 +465,9 @@ entity TeamBalance_CheckAllowedTeams(entity for_whom)
                team_ent.m_num_bots = 0;
        }
        setthink(balance, TeamBalance_Destroy);
-       
-       int teams_mask = 0;     
+       balance.nextthink = time;
+
+       int teams_mask = 0;
        string teament_name = string_null;
        bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
                teams_mask, teament_name, for_whom);
@@ -496,8 +498,7 @@ entity TeamBalance_CheckAllowedTeams(entity for_whom)
        }
 
        // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
-       if (AvailableTeams() == 2)
-       if (autocvar_bot_vs_human && for_whom)
+       if (autocvar_bot_vs_human && AvailableTeams() == 2 && for_whom)
        {
                if (autocvar_bot_vs_human > 0)
                {
@@ -865,12 +866,10 @@ int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
 
 void TeamBalance_AutoBalanceBots()
 {
-       if (!autocvar_g_balance_teams ||
-               !autocvar_g_balance_teams_prevent_imbalance)
-       {
-               return;
-       }
-       //PrintToChatAll("TeamBalance_AutoBalanceBots");
+       // checks disabled because we always want auto-balanced bots
+       //if (!(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance))
+       //      return;
+
        entity balance = TeamBalance_CheckAllowedTeams(NULL);
        TeamBalance_GetTeamCounts(balance, NULL);
        int smallest_team_index = 0;
@@ -1125,18 +1124,13 @@ void SV_ChangeTeam(entity player, int new_color)
        {
                SetPlayerColors(player, new_color);
        }
-       // TODO: Should we really bother with this?
        if(!IS_CLIENT(player))
        {
-               // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
-               Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING,
-                       player.netname);
                return;
        }
        if (!teamplay)
        {
                return;
        }
-       Player_SetTeamIndexChecked(player, Team_TeamToIndex((new_color & 0x0F) +
-               1));
+       Player_SetTeamIndexChecked(player, Team_TeamToIndex((new_color & 0x0F) + 1));
 }