self.shoot_flags = TFL_SHOOT_HITALLVALID;
self.aim_flags = TFL_AIM_NO;
self.track_flags = TFL_TRACK_NO;
// self.turret_respawnhook = turret_fusionreactor_respawnhook;
self.shoot_flags = TFL_SHOOT_HITALLVALID;
self.aim_flags = TFL_AIM_NO;
self.track_flags = TFL_TRACK_NO;
// self.turret_respawnhook = turret_fusionreactor_respawnhook;