void turret_fusionreactor_dinit();
void turret_fusionreactor_fire();
-float turret_fusionreactor_firecheck()
-{
- if (self.enemy == world) return 0;
- if not (self.enemy.ammo_flags & TFL_AMMO_RECIVE) return 0;
- if not (self.enemy.ammo_flags & TFL_AMMO_ENERGY) return 0;
- if (self.ammo < self.shot_dmg) return 0;
- if (self.enemy.ammo >= self.enemy.ammo_max) return 0;
- if (self.tur_dist_aimpos > self.target_range) return 0;
- if (self.tur_dist_aimpos < self.target_range_min) return 0;
-
- return 1;
-}
-
void turret_fusionreactor_fire()
{
vector fl_org;
self.enemy.ammo = min(self.enemy.ammo + self.shot_dmg,self.enemy.ammo_max);
fl_org = 0.5 * (self.enemy.absmin + self.enemy.absmax);
te_smallflash(fl_org);
- //te_lightning1(world,self.origin,self.enemy.origin);
}
void turret_fusionreactor_postthink()
{
- float f;
- f = self.ammo / self.ammo_max;
- self.tur_head.avelocity = '0 250 0' * f;
+ self.tur_head.avelocity = '0 250 0' * (self.ammo / self.ammo_max);
}
+/*
void turret_fusionreactor_respawnhook()
{
self.tur_head.avelocity = '0 50 0';
}
+*/
+
+/**
+** Preforms pre-fire checks for fusionreactor
+**/
+float turret_fusionreactor_firecheck()
+{
+ if (self.attack_finished_single > time)
+ return 0;
+
+ if (self.enemy.deadflag != DEAD_NO)
+ return 0;
+
+ if (self.enemy == world)
+ return 0;
+
+ if (self.ammo < self.shot_dmg)
+ return 0;
+
+ if (self.enemy.ammo >= self.enemy.ammo_max)
+ return 0;
+
+ if (vlen(self.enemy.origin - self.origin) > self.target_range)
+ return 0;
+
+ if(self.team != self.enemy.team)
+ return 0;
+
+ if not (self.enemy.ammo_flags & TFL_AMMO_ENERGY)
+ return 0;
+
+ return 1;
+}
void turret_fusionreactor_dinit()
{
self.turrcaps_flags = TFL_TURRCAPS_SUPPORT | TFL_TURRCAPS_AMMOSOURCE;
self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE;
self.target_select_flags = TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_OWNTEAM | TFL_TARGETSELECT_RANGELIMTS;
- self.firecheck_flags = TFL_FIRECHECK_OWM_AMMO | TFL_FIRECHECK_OTHER_AMMO | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_DEAD | TFL_FIRECHECK_WORLD;
+ self.firecheck_flags = TFL_FIRECHECK_OWM_AMMO | TFL_FIRECHECK_OTHER_AMMO | TFL_FIRECHECK_DISTANCES | TFL_FIRECHECK_DEAD;
self.shoot_flags = TFL_SHOOT_HITALLVALID;
self.aim_flags = TFL_AIM_NO;
self.track_flags = TFL_TRACK_NO;
- self.turret_respawnhook = turret_fusionreactor_respawnhook;
+ // self.turret_respawnhook = turret_fusionreactor_respawnhook;
- if (turret_stdproc_init("fusreac_std",0,"models/turrets/base.md3","models/turrets/reactor.md3") == 0)
+ if (turret_stdproc_init("fusreac_std", "models/turrets/base.md3", "models/turrets/reactor.md3", TID_FUSION) == 0)
{
remove(self);
return;