}
if (etarget)
- {
+ {
te_csqc_lightningarc(from.origin,etarget.origin);
Damage(etarget, self, self, damage, DEATH_TURRET_TESLA, etarget.origin, '0 0 0');
etarget.railgunhit = 1;
float turret_tesla_firecheck()
{
// g_turrets_targetscan_maxdelay forces a target re-scan at least this often
- float do_target_scan;
-
+ float do_target_scan = 0;
+
if((self.target_select_time + autocvar_g_turrets_targetscan_maxdelay) < time)
do_target_scan = 1;
self.target_select_time = time;
}
- if not (turret_stdproc_firecheck())
+ if (!turret_stdproc_firecheck())
return 0;
if(self.enemy)
entity e, t;
float d, r, i;
- //w_deathtypestring = "discoverd how a tesla coil works";
-
d = self.shot_dmg;
r = self.target_range;
e = spawn();
void turret_tesla_postthink()
{
- if not (self.active)
+ if (!self.active)
{
self.tur_head.avelocity = '0 0 0';
return;