void walker_setnoanim()
{
- turrets_setframe(ANIM_NO, FALSE);
+ turrets_setframe(ANIM_NO, false);
self.animflag = self.frame;
}
void walker_rocket_explode()
rocket.classname = "walker_rocket";
rocket.owner = self;
- rocket.bot_dodge = TRUE;
+ rocket.bot_dodge = true;
rocket.bot_dodgerating = 50;
rocket.takedamage = DAMAGE_YES;
rocket.damageforcescale = 2;
rocket.tur_health = time + 9;
rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
- CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
+ CSQCProjectile(rocket, false, PROJECTILE_ROCKET, false); // no culling, has fly sound
}
.vector enemy_last_loc;
self.SendFlags |= TNSF_MOVE;
self.oldorigin = self.origin;
- turrets_setframe(self.animflag, FALSE);
+ turrets_setframe(self.animflag, false);
}
void walker_attack()
setsize(self, WALKER_MIN, WALKER_MAX);
self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
- self.iscreature = TRUE;
+ self.iscreature = true;
self.teleportable = TELEPORT_NORMAL;
- self.damagedbycontents = TRUE;
+ self.damagedbycontents = true;
self.movetype = MOVETYPE_WALK;
self.solid = SOLID_SLIDEBOX;
self.takedamage = DAMAGE_AIM;