rocket.flags = FL_PROJECTILE;
rocket.solid = SOLID_BBOX;
rocket.tur_health = time + 9;
rocket.flags = FL_PROJECTILE;
rocket.solid = SOLID_BBOX;
rocket.tur_health = time + 9;
CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
}
CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
}