+ if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_meele_range && self.animflag != ANIM_MEELE)
+ {
+ vector wish_angle;
+
+ wish_angle = angleofs(self, self.enemy);
+ if (self.animflag != ANIM_SWIM)
+ if (fabs(wish_angle_y) < 15)
+ {
+ self.moveto = self.enemy.origin;
+ self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+ self.animflag = ANIM_MEELE;
+ }
+ }
+ else if (self.tur_head.attack_finished_single < time)
+ {
+ if(self.tur_head.shot_volly)
+ {
+ self.animflag = ANIM_NO;
+
+ self.tur_head.shot_volly = self.tur_head.shot_volly -1;
+ if(self.tur_head.shot_volly == 0)
+ self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire;
+ else
+ self.tur_head.attack_finished_single = time + 0.2;
+
+ if(self.tur_head.shot_volly > 1)
+ walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
+ else
+ walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
+ }
+ else
+ {
+ if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range_min)
+ if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range)
+ self.tur_head.shot_volly = 4;
+ }
+ }
+ else
+ {
+ if (self.animflag != ANIM_MEELE)
+ walker_move_to(self.enemy.origin, self.tur_dist_enemy);
+ }
+ }
+
+ //if(self.animflag != ANIM_NO)
+ {
+ vector real_angle;
+ float turny, turnx;
+ float vz;
+
+ real_angle = vectoangles(self.steerto) - self.angles;
+ vz = self.velocity_z;
+
+ switch (self.animflag)
+ {
+ case ANIM_NO:
+ movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+ break;
+
+ case ANIM_TURN:
+ turny = autocvar_g_turrets_unit_walker_turn;
+ movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+ break;
+
+ case ANIM_WALK:
+ turny = autocvar_g_turrets_unit_walker_turn_walk;
+ movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
+ break;
+
+ case ANIM_RUN:
+ turny = autocvar_g_turrets_unit_walker_turn_run;
+ movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_run, 0.6);
+ break;
+
+ case ANIM_STRAFE_L:
+ turny = autocvar_g_turrets_unit_walker_turn_strafe;
+ movelib_move_simple(v_right * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
+ break;
+
+ case ANIM_STRAFE_R:
+ turny = autocvar_g_turrets_unit_walker_turn_strafe;
+ movelib_move_simple(v_right, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
+ break;
+
+ case ANIM_JUMP:
+ self.velocity += '0 0 1' * autocvar_g_turrets_unit_walker_speed_jump;
+ break;
+
+ case ANIM_LAND:
+ break;
+
+ case ANIM_PAIN:
+ if(self.frame != ANIM_PAIN)
+ defer(0.25, walker_setnoanim);
+
+ break;
+
+ case ANIM_MEELE:
+ if(self.frame != ANIM_MEELE)
+ {
+ defer(0.41, walker_setnoanim);
+ defer(0.21, walker_meele_do_dmg);
+ }
+
+ movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
+ break;
+
+ case ANIM_SWIM:
+ turny = autocvar_g_turrets_unit_walker_turn_swim;
+ turnx = autocvar_g_turrets_unit_walker_turn_swim;
+
+ self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
+ movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
+ vz = self.velocity_z + sin(time * 4) * 8;
+ break;
+
+ case ANIM_ROAM:
+ turny = autocvar_g_turrets_unit_walker_turn_walk;
+ movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5);
+ break;
+ }
+
+ if(turny)
+ {
+ turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
+ self.angles_y += turny;
+ }
+
+ if(turnx)
+ {
+ turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
+ self.angles_x += turnx;
+ }