]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/spiderbot.qc
Remove if not & fix waypoint sprite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / spiderbot.qc
diff --git a/qcsrc/server/vehicles/spiderbot.qc b/qcsrc/server/vehicles/spiderbot.qc
deleted file mode 100644 (file)
index bdbcb82..0000000
+++ /dev/null
@@ -1,879 +0,0 @@
-const vector SPIDERBOT_MIN = '-75 -75 10';
-const vector SPIDERBOT_MAX  = '75 75 125';
-
-#ifdef SVQC
-float autocvar_g_vehicle_spiderbot;
-
-float autocvar_g_vehicle_spiderbot_respawntime;
-
-float autocvar_g_vehicle_spiderbot_speed_stop;
-float autocvar_g_vehicle_spiderbot_speed_strafe;
-float autocvar_g_vehicle_spiderbot_speed_walk;
-float autocvar_g_vehicle_spiderbot_turnspeed;
-float autocvar_g_vehicle_spiderbot_turnspeed_strafe;
-float autocvar_g_vehicle_spiderbot_movement_inertia;
-
-float autocvar_g_vehicle_spiderbot_springlength;
-float autocvar_g_vehicle_spiderbot_springup;
-float autocvar_g_vehicle_spiderbot_springblend;
-float autocvar_g_vehicle_spiderbot_tiltlimit;
-
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
-float autocvar_g_vehicle_spiderbot_head_turnlimit;
-float autocvar_g_vehicle_spiderbot_head_turnspeed;
-
-//float autocvar_g_vehicle_spiderbot_energy;
-//float autocvar_g_vehicle_spiderbot_energy_regen;
-//float autocvar_g_vehicle_spiderbot_energy_regen_pause;
-
-float autocvar_g_vehicle_spiderbot_health;
-float autocvar_g_vehicle_spiderbot_health_regen;
-float autocvar_g_vehicle_spiderbot_health_regen_pause;
-
-float autocvar_g_vehicle_spiderbot_shield;
-float autocvar_g_vehicle_spiderbot_shield_regen;
-float autocvar_g_vehicle_spiderbot_shield_regen_pause;
-
-float autocvar_g_vehicle_spiderbot_minigun_damage;
-float autocvar_g_vehicle_spiderbot_minigun_refire;
-float autocvar_g_vehicle_spiderbot_minigun_spread;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_max;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_regen;
-float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause;
-float autocvar_g_vehicle_spiderbot_minigun_force;
-float autocvar_g_vehicle_spiderbot_minigun_speed;
-float autocvar_g_vehicle_spiderbot_minigun_bulletconstant;
-
-float autocvar_g_vehicle_spiderbot_rocket_damage;
-float autocvar_g_vehicle_spiderbot_rocket_force;
-float autocvar_g_vehicle_spiderbot_rocket_radius;
-float autocvar_g_vehicle_spiderbot_rocket_speed;
-float autocvar_g_vehicle_spiderbot_rocket_spread;
-float autocvar_g_vehicle_spiderbot_rocket_refire;
-float autocvar_g_vehicle_spiderbot_rocket_refire2;
-float autocvar_g_vehicle_spiderbot_rocket_reload;
-float autocvar_g_vehicle_spiderbot_rocket_health;
-float autocvar_g_vehicle_spiderbot_rocket_noise;
-float autocvar_g_vehicle_spiderbot_rocket_turnrate;
-float autocvar_g_vehicle_spiderbot_rocket_lifetime;
-
-vector autocvar_g_vehicle_spiderbot_bouncepain;
-
-
-void spiderbot_exit(float eject);
-void spiderbot_enter();
-void spiderbot_spawn(float);
-#define SBRM_FIRST 0
-#define SBRM_VOLLY 0
-#define SBRM_GUIDE 1
-#define SBRM_ARTILLERY 2
-#define SBRM_LAST 2
-
-void spiderbot_rocket_artillery()
-{
-    self.nextthink  = time;
-    UpdateCSQCProjectile(self);
-}
-
-void spiderbot_rocket_unguided()
-{
-    vector newdir, olddir;
-
-    self.nextthink  = time;
-
-    olddir = normalize(self.velocity);
-    newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
-    self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
-
-    UpdateCSQCProjectile(self);
-
-    if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16)
-        self.use();
-}
-
-void spiderbot_rocket_guided()
-{
-    vector newdir, olddir;
-
-    self.nextthink  = time;
-
-    if (!self.realowner.vehicle)
-        self.think = spiderbot_rocket_unguided;
-
-    crosshair_trace(self.realowner);
-    olddir = normalize(self.velocity);
-    newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise;
-    self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed;
-
-    UpdateCSQCProjectile(self);
-
-    if (self.owner.deadflag != DEAD_NO || self.cnt < time)
-        self.use();
-}
-
-void spiderbot_guide_release()
-{
-    entity rkt;
-    rkt = findchainentity(realowner, self.owner);
-    if (!rkt)
-        return;
-
-    crosshair_trace(self.owner);
-    while(rkt)
-    {
-        if(rkt.think == spiderbot_rocket_guided)
-        {
-            rkt.pos1 = trace_endpos;
-            rkt.think = spiderbot_rocket_unguided;
-        }
-        rkt = rkt.chain;
-    }
-}
-
-float spiberbot_calcartillery_flighttime;
-vector spiberbot_calcartillery(vector org, vector tgt, float ht)
-{
-       float grav, sdist, zdist, vs, vz, jumpheight;
-       vector sdir;
-
-       grav  = autocvar_sv_gravity;
-       zdist = tgt_z - org_z;
-       sdist = vlen(tgt - org - zdist * '0 0 1');
-       sdir  = normalize(tgt - org - zdist * '0 0 1');
-
-       // how high do we need to go?
-       jumpheight = fabs(ht);
-       if(zdist > 0)
-               jumpheight = jumpheight + zdist;
-
-       // push so high...
-       vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)!
-
-       // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
-       if(ht < 0)
-               if(zdist < 0)
-                       vz = -vz;
-
-       vector solution;
-       solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
-       // ALWAYS solvable because jumpheight >= zdist
-       if(!solution_z)
-               solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
-       if(zdist == 0)
-               solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
-
-       if(zdist < 0)
-       {
-               // down-jump
-               if(ht < 0)
-               {
-                       // almost straight line type
-                       // jump apex is before the jump
-                       // we must take the larger one
-                       spiberbot_calcartillery_flighttime = solution_y;
-               }
-               else
-               {
-                       // regular jump
-                       // jump apex is during the jump
-                       // we must take the larger one too
-                       spiberbot_calcartillery_flighttime = solution_y;
-               }
-       }
-       else
-       {
-               // up-jump
-               if(ht < 0)
-               {
-                       // almost straight line type
-                       // jump apex is after the jump
-                       // we must take the smaller one
-                       spiberbot_calcartillery_flighttime = solution_x;
-               }
-               else
-               {
-                       // regular jump
-                       // jump apex is during the jump
-                       // we must take the larger one
-                       spiberbot_calcartillery_flighttime = solution_y;
-               }
-       }
-       vs = sdist / spiberbot_calcartillery_flighttime;
-
-       // finally calculate the velocity
-       return sdir * vs + '0 0 1' * vz;
-}
-
-void spiderbot_rocket_do()
-{
-
-    vector v;
-    entity rocket = world;
-
-    if (self.wait != -10)
-    {
-        if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE)
-        {
-            if (self.wait == 1)
-            if (self.tur_head.frame == 9 || self.tur_head.frame == 1)
-            {
-                if(self.gun2.cnt < time && self.tur_head.frame == 9)
-                    self.tur_head.frame = 1;
-
-                return;
-            }
-            self.wait = 1;
-        }
-        else
-        {
-            if(self.wait)
-                spiderbot_guide_release();
-
-            self.wait = 0;
-        }
-    }
-
-    if(self.gun2.cnt > time)
-        return;
-
-    if (self.tur_head.frame >= 9)
-    {
-        self.tur_head.frame = 1;
-        self.wait = 0;
-    }
-
-    if (self.wait != -10)
-        if (!self.owner.BUTTON_ATCK2)
-            return;
-
-
-    v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire"));
-
-    switch(self.vehicle_weapon2mode)
-    {
-        case SBRM_VOLLY:
-            rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
-                                   v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
-                                   autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
-                                   DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
-            crosshair_trace(self.owner);
-            float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
-            _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
-            rocket.nextthink  = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
-            rocket.think     = vehicles_projectile_explode;
-
-            if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1)
-                self.wait = -10;
-            break;
-        case SBRM_GUIDE:
-            rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
-                                   v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
-                                   autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
-                                   DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner);
-            crosshair_trace(self.owner);
-            rocket.pos1       = trace_endpos;
-            rocket.nextthink  = time;
-            rocket.think      = spiderbot_rocket_guided;
-
-
-        break;
-        case SBRM_ARTILLERY:
-            rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav",
-                                   v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed,
-                                   autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1,
-                                   DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner);
-
-            crosshair_trace(self.owner);
-
-            rocket.pos1       = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
-            rocket.pos1_z       = trace_endpos_z;
-
-            traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
-            float h1 = 0.75 * vlen(v - trace_endpos);
-
-            //v = trace_endpos;
-            traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
-            float h2 = 0.75 * vlen(rocket.pos1 - v);
-
-            rocket.velocity  = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
-            rocket.movetype  = MOVETYPE_TOSS;
-            rocket.gravity   = 1;
-            //rocket.think     = spiderbot_rocket_artillery;
-        break;
-    }
-    rocket.classname  = "spiderbot_rocket";
-
-    rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime;
-
-    self.tur_head.frame += 1;
-    if (self.tur_head.frame == 9)
-        self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload;
-    else
-        self.attack_finished_single = ((self.vehicle_weapon2mode ==  SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire);
-
-    self.gun2.cnt = time + self.attack_finished_single;
-}
-
-float spiderbot_aiframe()
-{
-    return FALSE;
-}
-
-float spiderbot_frame()
-{
-    vector ad, vf;
-    entity player, spider;
-    float ftmp;
-
-       if(intermission_running)
-               return 1;
-
-    player = self;
-    spider = self.vehicle;
-    self   = spider;
-
-    vehicles_painframe();
-
-    player.BUTTON_ZOOM      = 0;
-    player.BUTTON_CROUCH    = 0;
-    player.switchweapon     = 0;
-
-
-#if 1 // 0 to enable per-gun impact aux crosshairs
-    // Avarage gun impact point's -> aux cross
-    ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01"));
-    vf = v_forward;
-    ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02"));
-    vf += v_forward;
-    ad = ad * 0.5;
-    v_forward = vf * 0.5;
-    traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
-    UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
-#else
-    ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels"));
-    traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
-    UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0);
-    vf = ad;
-    ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels"));
-    traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider);
-    UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1);
-    ad = 0.5 * (ad + vf);
-#endif
-
-    crosshair_trace(player);
-    ad = vectoangles(normalize(trace_endpos - ad));
-    ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles;
-    ad = AnglesTransform_Normalize(ad, TRUE);
-    //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2);
-
-    // Rotate head
-    ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
-    ad_y = bound(-ftmp, ad_y, ftmp);
-    spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
-
-    // Pitch head
-    ad_x = bound(ftmp * -1, ad_x, ftmp);
-    spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
-
-
-    //fixedmakevectors(spider.angles);
-    makevectors(spider.angles + '-2 0 0' * spider.angles_x);
-
-    movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
-
-    if(spider.flags & FL_ONGROUND)
-    {
-        if(spider.frame == 4 && self.tur_head.wait != 0)
-        {
-            sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
-            spider.frame = 5;
-        }
-
-        if(player.BUTTON_JUMP && self.tur_head.wait < time)
-        {
-            sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
-            //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n");
-            self.delay = 0;
-
-            self.tur_head.wait = time + 2;
-            player.BUTTON_JUMP = 0;
-            spider.velocity   = v_forward * 700 + v_up * 600;
-            spider.frame = 4;
-        }
-        else
-        {
-            if(vlen(player.movement) == 0)
-            {
-                if(self.sound_nexttime < time || self.delay != 3)
-                {
-                    self.delay = 3;
-                    self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav");
-                    //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n");
-                    sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
-                }
-                movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
-                spider.frame = 5;
-            }
-            else
-            {
-                // Turn Body
-                if(player.movement_x == 0 && player.movement_y != 0)
-                    ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
-                else
-                    ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
-
-                ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
-                spider.angles_y = anglemods(spider.angles_y + ftmp);
-                spider.tur_head.angles_y -= ftmp;
-
-                if(player.movement_x != 0)
-                {
-                    if(player.movement_x > 0)
-                    {
-                        player.movement_x = 1;
-                        spider.frame = 0;
-                    }
-                    else if(player.movement_x < 0)
-                    {
-                        player.movement_x = -1;
-                        spider.frame = 1;
-                    }
-                    player.movement_y = 0;
-                    movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
-
-                    if(self.sound_nexttime < time || self.delay != 1)
-                    {
-                        self.delay = 1;
-                        self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav");
-                        sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
-                        //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
-                    }
-                }
-                else if(player.movement_y != 0)
-                {
-                    if(player.movement_y < 0)
-                    {
-                        player.movement_y = -1;
-                        spider.frame = 2;
-                    }
-                    else if(player.movement_y > 0)
-                    {
-                        player.movement_y = 1;
-                        spider.frame = 3;
-                    }
-                    movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
-                    if(self.sound_nexttime < time || self.delay != 2)
-                    {
-                        self.delay = 2;
-                        self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav");
-                        sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
-                        //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n");
-                    }
-                }
-            }
-        }
-    }
-
-    self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
-    self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
-
-    if(player.BUTTON_ATCK)
-    {
-        spider.cnt = time;
-        if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time)
-        {
-            entity gun;
-            vector v;
-            spider.misc_bulletcounter += 1;
-
-            self = player;
-
-            mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2;
-            v = gettaginfo(gun, gettagindex(gun, "barrels"));
-            v_forward = normalize(v_forward);
-            v += v_forward * 50;
-
-//void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float force, float dtype, float tracereffects, float bulletconstant)
-
-            fireBallisticBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_speed,
-                                5, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0, autocvar_g_vehicle_spiderbot_minigun_bulletconstant);
-
-            endFireBallisticBullet();
-
-//            fireBullet (v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
-//                autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_VH_SPID_MINIGUN, 0);
-
-            sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
-            //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
-            pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1);
-
-            self = spider;
-
-            spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
-            spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire;
-            player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
-            spider.gun1.angles_z += 45;
-            spider.gun2.angles_z -= 45;
-            if(spider.gun1.angles_z >= 360)
-            {
-                spider.gun1.angles_z = 0;
-                spider.gun2.angles_z = 0;
-            }
-        }
-    }
-    else
-        vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
-                                           autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
-                                           autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE);
-
-
-    spiderbot_rocket_do();
-
-    if(self.vehicle_flags  & VHF_SHIELDREGEN)
-        vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE);
-
-    if(self.vehicle_flags  & VHF_HEALTHREGEN)
-        vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE);
-
-    player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
-    player.vehicle_ammo2 = spider.tur_head.frame;
-
-    if(spider.gun2.cnt <= time)
-        player.vehicle_reload2 = 100;
-    else
-        player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100;
-
-    setorigin(player, spider.origin + '0 0 1' * SPIDERBOT_MAX_z);
-    player.velocity = spider.velocity;
-
-    VEHICLE_UPDATE_PLAYER(player, health, spiderbot);
-
-    if(self.vehicle_flags & VHF_HASSHIELD)
-        VEHICLE_UPDATE_PLAYER(player, shield, spiderbot);
-
-    self = player;
-    return 1;
-}
-void spiderbot_think()
-{
-    if(self.flags & FL_ONGROUND)
-        movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop);
-
-    self.nextthink = time;
-}
-
-void spiderbot_enter()
-{
-    self.vehicle_weapon2mode = SBRM_GUIDE;
-    self.movetype   = MOVETYPE_WALK;
-    CSQCVehicleSetup(self.owner, 0);
-    self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
-    self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
-
-    if(self.owner.flagcarried)
-    {
-        setattachment(self.owner.flagcarried, self.tur_head, "");
-        setorigin(self.owner.flagcarried, '-20 0 120');
-    }
-}
-
-void spiderbot_exit(float eject)
-{
-    entity e;
-    vector spot;
-
-    e = findchain(classname,"spiderbot_rocket");
-    while(e)
-    {
-        if(e.owner == self.owner)
-        {
-            e.realowner = self.owner;
-            e.owner = world;
-        }
-        e = e.chain;
-    }
-
-    //self.velocity   = '0 0 0';
-    self.think      = spiderbot_think;
-    self.nextthink  = time;
-    self.frame      = 5;
-    self.movetype   = MOVETYPE_WALK;
-
-    if (!self.owner)
-        return;
-
-       makevectors(self.angles);
-       if(eject)
-       {
-           spot = self.origin + v_forward * 100 + '0 0 64';
-           spot = vehicles_findgoodexit(spot);
-           setorigin(self.owner , spot);
-           self.owner.velocity = (v_up + v_forward * 0.25) * 750;
-           self.owner.oldvelocity = self.owner.velocity;
-       }
-       else
-       {
-               if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe)
-               {
-                       self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
-                       self.owner.velocity_z += 200;
-                       spot = self.origin + v_forward * 128 + '0 0 64';
-                       spot = vehicles_findgoodexit(spot);
-               }
-               else
-               {
-                       self.owner.velocity = self.velocity * 0.5;
-                       self.owner.velocity_z += 10;
-                       spot = self.origin + v_forward * 256 + '0 0 64';
-                       spot = vehicles_findgoodexit(spot);
-               }
-           self.owner.oldvelocity = self.owner.velocity;
-           setorigin(self.owner , spot);
-       }
-
-       antilag_clear(self.owner);
-    self.owner = world;
-}
-
-void spider_impact()
-{
-    if(autocvar_g_vehicle_spiderbot_bouncepain_x)
-        vehilces_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
-}
-
-void spiderbot_headfade()
-{
-       self.think = spiderbot_headfade;
-       self.nextthink = self.fade_time;
-       self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
-
-    if(self.cnt < time || self.alpha < 0.1)
-    {
-        if(self.alpha > 0.1)
-        {
-            sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
-            pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1);
-        }
-        remove(self);
-    }
-}
-
-void spiderbot_blowup()
-{
-    if(self.cnt > time)
-    {
-        if(random() < 0.1)
-        {
-            sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
-            pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
-        }
-        self.nextthink = time + 0.1;
-        return;
-    }
-
-    entity h, g1, g2, b;
-    b = spawn();
-    h = spawn();
-    g1 = spawn();
-    g2 = spawn();
-
-    setmodel(b,  "models/vehicles/spiderbot.dpm");
-    setmodel(h,  "models/vehicles/spiderbot_top.dpm");
-    setmodel(g1, "models/vehicles/spiderbot_barrels.dpm");
-    setmodel(g2, "models/vehicles/spiderbot_barrels.dpm");
-
-    setorigin(b, self.origin);
-    b.frame         = 11;
-    b.angles        = self.angles;
-    setsize(b, self.mins, self.maxs);
-
-    setorigin(h, gettaginfo(self, gettagindex(self, "tag_head")));
-    h.movetype      = MOVETYPE_BOUNCE;
-    h.solid         = SOLID_BBOX;
-    h.velocity      = v_up * (500 + random() * 500) + randomvec() * 128;
-    h.modelflags    = MF_ROCKET;
-    h.effects       = EF_FLAME | EF_LOWPRECISION;
-    h.avelocity     = randomvec() * 360;
-
-    h.alpha         = 1;
-    h.cnt           = time + (3.5 * random());
-    h.fade_rate     = 1 / min(autocvar_g_vehicle_spiderbot_respawntime, 10);
-    h.fade_time     = time;
-    h.think         = spiderbot_headfade;
-    h.nextthink     = time;
-
-    setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01")));
-    g1.movetype     = MOVETYPE_TOSS;
-    g1.solid        = SOLID_CORPSE;
-    g1.velocity     = v_forward * 700 + (randomvec() * 32);
-    g1.avelocity    = randomvec() * 180;
-
-    setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02")));
-    g2.movetype     = MOVETYPE_TOSS;
-    g2.solid        = SOLID_CORPSE;
-    g2.velocity     = v_forward * 700 + (randomvec() * 32);
-    g2.avelocity    = randomvec() * 180;
-
-    h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
-
-    SUB_SetFade(b,  time + 5, min(autocvar_g_vehicle_spiderbot_respawntime, 1));
-    //SUB_SetFade(h,  time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
-    SUB_SetFade(g1, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
-    SUB_SetFade(g2, time, min(autocvar_g_vehicle_spiderbot_respawntime, 10));
-
-    RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_VH_SPID_DEATH, world);
-
-    self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
-    self.movetype   = MOVETYPE_NONE;
-    self.deadflag   = DEAD_DEAD;
-    self.solid      = SOLID_NOT;
-    self.tur_head.effects  &=  ~EF_FLAME;
-    self.vehicle_hudmodel.viewmodelforclient = self;
-}
-
-void spiderbot_die()
-{
-    self.health             = 0;
-    self.event_damage       = func_null;
-    self.takedamage         = DAMAGE_NO;
-    self.touch              = func_null;
-    self.cnt                = 3.4 + time + random() * 2;
-    self.think              = spiderbot_blowup;
-    self.nextthink          = time;
-    self.deadflag           = DEAD_DYING;
-       self.frame              = 5;
-       self.tur_head.effects  |= EF_FLAME;
-       self.colormod           = self.tur_head.colormod = '-1 -1 -1';
-       self.frame              = 10;
-       self.movetype           = MOVETYPE_TOSS;
-}
-
-float spiderbot_impulse(float _imp)
-{
-    switch(_imp)
-    {
-        case 10:
-        case 15:
-        case 18:
-            self.vehicle.vehicle_weapon2mode += 1;
-            if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
-                self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
-
-            //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
-            CSQCVehicleSetup(self, 0);
-            return TRUE;
-        case 12:
-        case 16:
-        case 19:
-            self.vehicle.vehicle_weapon2mode -= 1;
-            if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
-                self.vehicle.vehicle_weapon2mode = SBRM_LAST;
-
-            //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
-            CSQCVehicleSetup(self, 0);
-            return TRUE;
-
-        /*
-        case 17: // toss gun, could be used to exit?
-            break;
-        case 20: // Manual minigun reload?
-            break;
-        */
-    }
-    return FALSE;
-}
-
-void spiderbot_spawn(float _f)
-{
-    if(!self.gun1)
-    {
-        self.vehicles_impusle   = spiderbot_impulse;
-        self.gun1               = spawn();
-        self.gun2               = spawn();
-        setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm");
-        setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm");
-        setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
-        setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
-        self.gravity            = 2;
-        self.mass               = 5000;
-    }
-
-    self.frame              = 5;
-    self.tur_head.frame     = 1;
-    self.think              = spiderbot_think;
-    self.nextthink          = time;
-    self.vehicle_health     = autocvar_g_vehicle_spiderbot_health;
-    self.vehicle_shield     = autocvar_g_vehicle_spiderbot_shield;
-    self.movetype           = MOVETYPE_WALK;
-    self.solid              = SOLID_SLIDEBOX;
-    self.alpha              = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
-    self.tur_head.angles    = '0 0 0';
-
-    setorigin(self, self.pos1 + '0 0 128');
-    self.angles = self.pos2;
-    self.vehicle_impact = spider_impact;
-    self.damageforcescale = 0.03;
-}
-
-void spawnfunc_vehicle_spiderbot()
-{
-    if(!autocvar_g_vehicle_spiderbot)
-    {
-        remove(self);
-        return;
-    }
-
-    self.vehicle_flags |= VHF_DMGSHAKE;
-    //self.vehicle_flags |= VHF_DMGROLL;
-    //self.vehicle_flags |= VHF_DMGHEADROLL;
-
-    precache_model ( "models/vhshield.md3");
-    precache_model ( "models/vehicles/spiderbot.dpm");
-    precache_model ( "models/vehicles/spiderbot_top.dpm");
-    precache_model ( "models/vehicles/spiderbot_barrels.dpm");
-    precache_model ( "models/vehicles/spiderbot_cockpit.dpm");
-    precache_model ( "models/uziflash.md3");
-
-    precache_sound ( "weapons/uzi_fire.wav" );
-    precache_sound ( "weapons/rocket_impact.wav");
-
-    precache_sound ( "vehicles/spiderbot_die.wav");
-    precache_sound ( "vehicles/spiderbot_idle.wav");
-    precache_sound ( "vehicles/spiderbot_jump.wav");
-    precache_sound ( "vehicles/spiderbot_strafe.wav");
-    precache_sound ( "vehicles/spiderbot_walk.wav");
-    precache_sound ( "vehicles/spiderbot_land.wav");
-
-    if(autocvar_g_vehicle_spiderbot_shield)
-        self.vehicle_flags |= VHF_HASSHIELD;
-
-    if(autocvar_g_vehicle_spiderbot_shield_regen)
-        self.vehicle_flags |= VHF_SHIELDREGEN;
-
-    if(autocvar_g_vehicle_spiderbot_health_regen)
-        self.vehicle_flags |= VHF_HEALTHREGEN;
-
-    if(!vehicle_initialize(
-             "Spiderbot",
-             "models/vehicles/spiderbot.dpm",
-             "models/vehicles/spiderbot_top.dpm",
-             "models/vehicles/spiderbot_cockpit.dpm",
-             "tag_head", "tag_hud", "",
-             HUD_SPIDERBOT,
-             SPIDERBOT_MIN, SPIDERBOT_MAX,
-             FALSE,
-             spiderbot_spawn, autocvar_g_vehicle_spiderbot_respawntime,
-             spiderbot_frame,
-             spiderbot_enter, spiderbot_exit,
-             spiderbot_die,   spiderbot_think,
-             FALSE,
-             autocvar_g_vehicle_spiderbot_health,
-             autocvar_g_vehicle_spiderbot_shield))
-    {
-        remove(self);
-        return;
-    }
-}
-#endif // SVQC