]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/vehicles.qc
Make vehicles work with assault, fix bad coloring when exiting due to teamswap/spectate
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / vehicles.qc
index 5785635954615196c167f99e2052dece173f3fe4..d9d77b5f5211957f539c4ee41b1057beec0980a4 100644 (file)
@@ -310,7 +310,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
         proj.flags           = FL_PROJECTILE | FL_NOTARGET;
 
     if(_mzlsound)
-        sound (self, CHAN_WEAPON, _mzlsound, VOL_BASE, ATTN_NORM);
+        sound (self, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTN_NORM);
 
     if(_mzlfx)
         pointparticles(particleeffectnum(_mzlfx), proj.origin, proj.velocity, 1);
@@ -618,7 +618,9 @@ void vehicles_exit(float eject)
 
     if(!teamplay)
         self.team = 0;
-
+    else
+        self.team = self.tur_head.team;
+    
     if(self.owner.flagcarried)
     {
         self.owner.flagcarried.scale = 0.6;
@@ -626,9 +628,10 @@ void vehicles_exit(float eject)
         setorigin(self.owner.flagcarried, FLAG_CARRY_POS);
     }
     
-    sound (self, CHAN_TRIGGER, "misc/null.wav", 1, ATTN_NORM);
+    sound (self, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTN_NORM);
     self.vehicle_exit(eject);
     self.owner = world;
+    vehicles_reset_colors();
     
     if(oldself)
         self = oldself;
@@ -718,11 +721,11 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat
             self.vehicle_shieldent.alpha    = 0.75;
             
                if(sound_allowed(MSG_BROADCAST, attacker))
-                spamsound (self, CHAN_PROJECTILE, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);   // FIXME: PLACEHOLDER
+                spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);   // FIXME: PLACEHOLDER
         }
         else
                if(sound_allowed(MSG_BROADCAST, attacker))
-                spamsound (self, CHAN_PROJECTILE, "onslaught/electricity_explode.wav", VOL_BASE, ATTN_NORM);  // FIXME: PLACEHOLDER
+                spamsound (self, CH_PAIN, "onslaught/electricity_explode.wav", VOL_BASE, ATTN_NORM);  // FIXME: PLACEHOLDER
 
     }
     else
@@ -730,7 +733,7 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat
         self.vehicle_health -= damage;
 
         if(sound_allowed(MSG_BROADCAST, attacker))
-            spamsound (self, CHAN_PROJECTILE, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);  // FIXME: PLACEHOLDER
+            spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);  // FIXME: PLACEHOLDER
     }
 
     self.velocity += force; // * (vlen(force) / self.mass);
@@ -845,7 +848,7 @@ void vehicles_setreturn()
     ret.classname   = "vehicle_return";
     ret.enemy       = self;    
     ret.team        = self.team;
-    ret.think       = vehicles_showwp;        
+    ret.think       = vehicles_showwp;
     
     if(self.deadflag != DEAD_NO)
     {
@@ -856,8 +859,6 @@ void vehicles_setreturn()
     {
         ret.nextthink   = min(time + self.vehicle_respawntime, time + self.vehicle_respawntime - 1);        
     }
-        
-    
     
     setmodel(ret, "null");
     setorigin(ret, self.pos1 + '0 0 96');
@@ -959,7 +960,7 @@ float vehicle_initialize(string  net_name,
 
     if(self.team && !teamplay)
         self.team = 0;
-
+        
     self.vehicle_flags |= VHF_ISVEHICLE;
     
     setmodel(self, bodymodel);
@@ -1018,7 +1019,8 @@ float vehicle_initialize(string  net_name,
 
     self.pos1 = self.origin;
     self.pos2 = self.angles;
-
+    self.tur_head.team = self.team;
+    
     return TRUE;
 }