]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_common.qc
Release loaded rockets when the player dies
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_common.qc
index 24f434044a9b466b816b8cc0244fcd6d7d88f17f..2d9ecfd8b31085d0fb0ea2eb2d4294d56d3826a0 100644 (file)
@@ -23,6 +23,7 @@ void W_GiveWeapon (entity e, float wep, string name)
 }
 
 .float railgundistance;
+.vector railgunforce;
 void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, float mindist, float maxdist, float halflifedist, float forcehalflifedist, float deathtype)
 {
        local vector hitloc, force, endpoint, dir;
@@ -67,6 +68,7 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
                trace_ent.railgunhitloc = end;
                trace_ent.railgunhitsolidbackup = trace_ent.solid;
                trace_ent.railgundistance = vlen(WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos) - start);
+               trace_ent.railgunforce = WarpZone_TransformVelocity(WarpZone_trace_transform, force);
 
                // stop if this is a wall
                if (trace_ent.solid == SOLID_BSP)
@@ -130,7 +132,7 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
 
                // apply the damage
                if (ent.takedamage)
-                       Damage (ent, self, self, bdamage * f, deathtype, hitloc, force * ffs);
+                       Damage (ent, self, self, bdamage * f, deathtype, hitloc, ent.railgunforce * ffs);
 
                // create a small explosion to throw gibs around (if applicable)
                //setorigin (explosion, hitloc);
@@ -182,7 +184,7 @@ void W_BallisticBullet_Hit (void)
 
                if(headshot)
                        f *= q;
-               if(DEATH_WEAPONOF(self.projectiledeathtype) == WEP_CAMPINGRIFLE)
+               if(DEATH_WEAPONOF(self.projectiledeathtype) == WEP_SNIPERRIFLE)
                {
                        if(headshot)
                                AnnounceTo(self.owner, "headshot");