]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_electro.qc
Factor out animation decisions and gameplay
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_electro.qc
index 7a91cbd89cae366bfde23606899c9fd9807281a9..575ff677e2090caec7f14acb5477cacdc20d9a3d 100644 (file)
@@ -436,13 +436,8 @@ float w_electro(float req)
                {
                        if(autocvar_g_balance_electro_lightning)
                                if(self.BUTTON_ATCK_prev)
-                               {
-                                       // prolong the animtime while the gun is being fired
-                                       if(self.animstate_startframe == self.anim_shoot_x && self.animstate_numframes == self.anim_shoot_y)
-                                               weapon_thinkf(WFRAME_DONTCHANGE, autocvar_g_balance_electro_primary_animtime, w_ready);
-                                       else
-                                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_electro_primary_animtime, w_ready);
-                               }
+                                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_electro_primary_animtime, w_ready);
+
                        if (weapon_prepareattack(0, (autocvar_g_balance_electro_lightning ? 0 : autocvar_g_balance_electro_primary_refire)))
                        {
                                if(autocvar_g_balance_electro_lightning)