#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(ELECTRO, w_electro, IT_CELLS, 5, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "electro", "electro", "Electro");
+REGISTER_WEAPON(ELECTRO, w_electro, IT_CELLS, 5, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "electro", "electro", _("Electro"));
#else
#ifdef SVQC
.float electro_count;
else if (req == WR_SUICIDEMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
- w_deathtypestring = "%s could not remember where they put plasma";
+ w_deathtypestring = _("%s could not remember where they put plasma");
else
- w_deathtypestring = "%s played with plasma";
+ w_deathtypestring = _("%s played with plasma");
}
else if (req == WR_KILLMESSAGE)
{
if(w_deathtype & HITTYPE_SECONDARY)
{
if(w_deathtype & HITTYPE_SPLASH) // unchecked: BOUNCE
- w_deathtypestring = "%s just noticed %s's blue ball";
+ w_deathtypestring = _("%s just noticed %s's blue ball");
else // unchecked: BOUNCE
- w_deathtypestring = "%s got in touch with %s's blue ball";
+ w_deathtypestring = _("%s got in touch with %s's blue ball");
}
else
{
if(w_deathtype & HITTYPE_BOUNCE) // combo
- w_deathtypestring = "%s felt the electrifying air of %s's combo";
+ w_deathtypestring = _("%s felt the electrifying air of %s's combo");
else if(w_deathtype & HITTYPE_SPLASH)
- w_deathtypestring = "%s got too close to %s's blue beam";
+ w_deathtypestring = _("%s got too close to %s's blue beam");
else
- w_deathtypestring = "%s was blasted by %s's blue beam";
+ w_deathtypestring = _("%s was blasted by %s's blue beam");
}
}
return TRUE;