]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_fireball.qc
Use a different way to check distance and dragging requirements. This fixes a bug...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_fireball.qc
index 31e5b6a02ebaf8d125bd3c57f3752e06aa37640a..3cc484da9c9beaaec33fb179cd9be34de25d6807 100644 (file)
@@ -129,7 +129,7 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d
 
 void W_Fireball_Attack1()
 {
-       local entity proj;
+       entity proj;
 
        W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", CH_WEAPON_A, autocvar_g_balance_fireball_primary_damage + autocvar_g_balance_fireball_primary_bfgdamage);
 
@@ -245,7 +245,7 @@ void W_Firemine_Touch (void)
 
 void W_Fireball_Attack2()
 {
-       local entity proj;
+       entity proj;
        vector f_diff;
        float c;
 
@@ -391,7 +391,7 @@ float w_fireball(float req)
                W_Reload(min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo), autocvar_g_balance_fireball_reload_ammo, autocvar_g_balance_fireball_reload_time, "weapons/reload.wav");
        }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_fireball(float req)